<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: EA &#8220;Launched Too Many New IPs&#8221; In 2008</title>
	<atom:link href="http://www.kotaku.com.au/2009/06/ea-launched-too-many-new-ips-in-2008/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au/2009/06/ea-launched-too-many-new-ips-in-2008/</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
	<lastBuildDate>Fri, 19 Mar 2010 07:46:01 +1100</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Adam Redsell</title>
		<link>http://www.kotaku.com.au/2009/06/ea-launched-too-many-new-ips-in-2008/comment-page-1/#comment-29071</link>
		<dc:creator>Adam Redsell</dc:creator>
		<pubDate>Wed, 01 Jul 2009 08:57:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/?p=343112#comment-29071</guid>
		<description>Uhhh...haven&#039;t we read this quote before?  Like, months ago?</description>
		<content:encoded><![CDATA[<p>Uhhh&#8230;haven&#8217;t we read this quote before?  Like, months ago?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mr Waffle</title>
		<link>http://www.kotaku.com.au/2009/06/ea-launched-too-many-new-ips-in-2008/comment-page-1/#comment-29049</link>
		<dc:creator>Mr Waffle</dc:creator>
		<pubDate>Wed, 01 Jul 2009 07:12:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/?p=343112#comment-29049</guid>
		<description>Agree a billion times over. For me, the RE5 demo was almost a joke to play after the wonderful controls of Dead Space.</description>
		<content:encoded><![CDATA[<p>Agree a billion times over. For me, the RE5 demo was almost a joke to play after the wonderful controls of Dead Space.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael Pannunzio</title>
		<link>http://www.kotaku.com.au/2009/06/ea-launched-too-many-new-ips-in-2008/comment-page-1/#comment-28884</link>
		<dc:creator>Michael Pannunzio</dc:creator>
		<pubDate>Tue, 30 Jun 2009 12:35:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/?p=343112#comment-28884</guid>
		<description>Companies realising that people want to play games all year round and have money to spend all year round, and not all at once?

Thought I&#039;d never see the day (except for Rockstar, that is)</description>
		<content:encoded><![CDATA[<p>Companies realising that people want to play games all year round and have money to spend all year round, and not all at once?</p>
<p>Thought I&#8217;d never see the day (except for Rockstar, that is)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aditya Goyal</title>
		<link>http://www.kotaku.com.au/2009/06/ea-launched-too-many-new-ips-in-2008/comment-page-1/#comment-28883</link>
		<dc:creator>Aditya Goyal</dc:creator>
		<pubDate>Tue, 30 Jun 2009 11:55:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/?p=343112#comment-28883</guid>
		<description>GIMME SSX NAO!</description>
		<content:encoded><![CDATA[<p>GIMME SSX NAO!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeremy</title>
		<link>http://www.kotaku.com.au/2009/06/ea-launched-too-many-new-ips-in-2008/comment-page-1/#comment-28881</link>
		<dc:creator>Jeremy</dc:creator>
		<pubDate>Tue, 30 Jun 2009 11:43:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/?p=343112#comment-28881</guid>
		<description>They&#039;d have been fine if they&#039;d tested them properly. I desperately wanted to love Mirror&#039;s Edge, but - particularly as it went on - it was simply close to unplayable. Great idea, poorly executed, not adequately playtested.</description>
		<content:encoded><![CDATA[<p>They&#8217;d have been fine if they&#8217;d tested them properly. I desperately wanted to love Mirror&#8217;s Edge, but &#8211; particularly as it went on &#8211; it was simply close to unplayable. Great idea, poorly executed, not adequately playtested.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Blah2</title>
		<link>http://www.kotaku.com.au/2009/06/ea-launched-too-many-new-ips-in-2008/comment-page-1/#comment-28868</link>
		<dc:creator>Blah2</dc:creator>
		<pubDate>Tue, 30 Jun 2009 10:21:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/?p=343112#comment-28868</guid>
		<description>I never gave mirrors edge a go, deadspace was awesome though.</description>
		<content:encoded><![CDATA[<p>I never gave mirrors edge a go, deadspace was awesome though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Steve</title>
		<link>http://www.kotaku.com.au/2009/06/ea-launched-too-many-new-ips-in-2008/comment-page-1/#comment-28863</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Tue, 30 Jun 2009 09:37:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/?p=343112#comment-28863</guid>
		<description>I love Mirror&#039;s Edge - REALLY love it - but I have no interest in going through it without avoiding guns as much as is possible. Most of the enjoyment later in the game comes from taking out rooms full of enemies with nothing but hand-to-hand combat. Sure, it can be pretty punishing, but that&#039;s all part of the fun.</description>
		<content:encoded><![CDATA[<p>I love Mirror&#8217;s Edge &#8211; REALLY love it &#8211; but I have no interest in going through it without avoiding guns as much as is possible. Most of the enjoyment later in the game comes from taking out rooms full of enemies with nothing but hand-to-hand combat. Sure, it can be pretty punishing, but that&#8217;s all part of the fun.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: elfinke</title>
		<link>http://www.kotaku.com.au/2009/06/ea-launched-too-many-new-ips-in-2008/comment-page-1/#comment-28858</link>
		<dc:creator>elfinke</dc:creator>
		<pubDate>Tue, 30 Jun 2009 09:14:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/?p=343112#comment-28858</guid>
		<description>Moar Dead Space please EA, kthxbai. 

It out-Resident-Eviled, Resident Evil 5 by a long looooong way.</description>
		<content:encoded><![CDATA[<p>Moar Dead Space please EA, kthxbai. </p>
<p>It out-Resident-Eviled, Resident Evil 5 by a long looooong way.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Korwin</title>
		<link>http://www.kotaku.com.au/2009/06/ea-launched-too-many-new-ips-in-2008/comment-page-1/#comment-28806</link>
		<dc:creator>Korwin</dc:creator>
		<pubDate>Tue, 30 Jun 2009 05:33:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/?p=343112#comment-28806</guid>
		<description>I really need to go back and play Mirror&#039;s Edge again with guns.  Completing it first playthrough trying to get the &quot;Test of Faith&quot; Trophy/Achivement was so brutal I couldnt look at the game again afterwards.</description>
		<content:encoded><![CDATA[<p>I really need to go back and play Mirror&#8217;s Edge again with guns.  Completing it first playthrough trying to get the &#8220;Test of Faith&#8221; Trophy/Achivement was so brutal I couldnt look at the game again afterwards.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
