Welcome to your Sunday reservoir of interesting writing about video games. Grab your reading jacket, a cup of coffee and get ready to exercise the brain.
Chewing Pixels: Lest We Forget Simon Parkin ponders what it means to make a realistic or authentic military game.
Suicide Girls: Brutal Legend And The Worlds Of Tim Schafer PixelVixen argues that our favourite Tim doesn’t just design games, he builds entire worlds.
GameSetWatch: Plotting, Emergent Narratives, and ‘Story Spaces‘ Tom Cross explores how games abdicate authorship to redefine what a narrative actually is. Part 2 is here.
The Escapist: Designing Religion Alan Au examines how Sid Meier’s Civilization series has handled religious matters from game to game.
The Brainy Gamer: The Darkness Michael Abbott inspires me to revisit Starbreeze’s disturbingly well-conceived shooter.
In a recent Zero Punctuation review, Yahtzee couldn’t declare which blockbuster game “about super-powered assholes” was better, but would give the honour to the studio that best drew the rival game’s protagonist in drag. More »
Last month, the swindling of more than 200 billion ISK resulted in an actual run on a virtual bank in EVE Online. The best part? The loot was sold IRL – just $US5,000. More »
Last year, the coder who wrote the Atari 400 port of Donkey Kong revealed it had an Easter Egg but it’s “totally not worth it.” Someone has gone to the trouble of finding it. More »