Welcome to your Sunday reservoir of interesting writing about video games. Grab your reading jacket, a cup of coffee and get ready to exercise the brain.
Jumpbutton: L1V3S (thirteen lives) First in a series of thirteen short stories that each “focus on one character–one life–that is somehow connected to the world of video games.”
NPR: On ‘The Path,’ Everything A Big Bad Wolf Could Want Heather Chaplin explores the themes of Tale of Tales’ The Path for a semi-mainstream media outlet. Interesting to see.
Groping The Elephant: Who Are You? Justin Keverne wonders who exactly is the author of a silent video game protagonist?
Lingua Franca: Memberships, Hierarchy and Lore of the Gorons Daniel Johnson delivers a remarkable cultural analysis of Zelda’s mountain-swelling tribe.
The Amateur: The Game Design Lessons Of Permadeath Andrew Doull examines permanent death informs the player’s experience, particularly in the Roguelike genre.
Four user videos up on Gametrailers show what looks like an avatar-based golf game for the Xbox 360.
Not sure what’s worse - the subject matter, its narration, or the fact that it is five whopping minutes of nonstop punishment. This is going to hurt you more than it hurts me.
Disney teased its Tron sequel at last year’s Comic-Con, but the blurry cam footage that sneaked out didn’t show just how well the video game world’s graphics had improved over the past 27 years.