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	<title>Comments on: BioWare Sees A Future Of Games Without Combat As The New Shit</title>
	<atom:link href="http://www.kotaku.com.au/2009/07/bioware-sees-a-future-of-games-without-combat-as-the-new-shit/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au/2009/07/bioware-sees-a-future-of-games-without-combat-as-the-new-shit/</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>By: Kelvin D</title>
		<link>http://www.kotaku.com.au/2009/07/bioware-sees-a-future-of-games-without-combat-as-the-new-shit/comment-page-1/#comment-29986</link>
		<dc:creator>Kelvin D</dc:creator>
		<pubDate>Tue, 07 Jul 2009 13:31:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/?p=343870#comment-29986</guid>
		<description>SOS on the PS2 is one of my favourite games of all time. apart from having to hose down (with a hose) a bad guy to stop him from shooting you, there was no combat. i thought disaster was gonna be more like that, but i guess i just have to wait longer. i was also kinda hoping alan wake was gonna be less combat centric but that changed...</description>
		<content:encoded><![CDATA[<p>SOS on the PS2 is one of my favourite games of all time. apart from having to hose down (with a hose) a bad guy to stop him from shooting you, there was no combat. i thought disaster was gonna be more like that, but i guess i just have to wait longer. i was also kinda hoping alan wake was gonna be less combat centric but that changed&#8230;</p>
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		<title>By: David</title>
		<link>http://www.kotaku.com.au/2009/07/bioware-sees-a-future-of-games-without-combat-as-the-new-shit/comment-page-1/#comment-29976</link>
		<dc:creator>David</dc:creator>
		<pubDate>Tue, 07 Jul 2009 12:18:55 +0000</pubDate>
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		<description>Interactivity is obviously the key here, not necessarily combat. Shooting and fighting has been the norm in games for ages now, but maybe a more passive interaction will work.
The only way I see this being successful, though, is with a high quality storyline being the main component of this &quot;new shit&quot;. Fortunately, high quality interactive storylines and Bioware go very much hand in hand, so I guess of anyone, I would put my money on Bioware making this future work.</description>
		<content:encoded><![CDATA[<p>Interactivity is obviously the key here, not necessarily combat. Shooting and fighting has been the norm in games for ages now, but maybe a more passive interaction will work.<br />
The only way I see this being successful, though, is with a high quality storyline being the main component of this &#8220;new shit&#8221;. Fortunately, high quality interactive storylines and Bioware go very much hand in hand, so I guess of anyone, I would put my money on Bioware making this future work.</p>
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