First ModNation Racers Trailer Played, Created, And Shared
Here’s the first official trailer for ModNation Racers, United Front Games’ urban vinyl meets kart racing take on Sony’s Play – Create – Share concept.
As I mentioned in my E3 impressions of ModNation Racers, you can see the game certainly doesn’t skimp on charm, and the amount of options for customising your racer, kart, and track is almost overwhelming. The frenetic action shown in the trailer does nothing, however, to assuage my fears that meat of the title will lie in the creation tools and the actual racing will fall flat. Of course, I say that with every intention of buying the game when it comes out just to spend countless hours making little tiny racing peoples.
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Comments (AU Comments | US Comments)
JoshiiWah
bangbangblah
bangbangblah
tayaya
Except for when I was playing as Toad. Which was almost all the time. I love me some Toad in Mario kart 64 :)
If LittleBigPlanet had a mode where I could just blindly play through random custom levels with friends or a group of random people, I'd play it a lot more. It really slows things down when you sit there and pick through levels based on ratings or their names, and a lot of potentially great levels probably never even get played because of those two things. I think a mode like that would work even better for ModNation Racers, and would add a lot of incentive for me to pick it up (even though I'll probably be picking this one up anyways).
So I'll definitely give this a try, in hopes that it is even half of what it aim to be (LBP lacked in some areas, but was still a very good game) and if it's even as remotely fun as to what Mario Kart 64 was back in the day, I'll be all over it.
Only thing that really disappoint me is the direction of weapons. Missiles, really? Because don't all racers with weapons have missiles? More cartoony weapons would be more enjoyable. I know I enjoy throwing a red shell alot more than I would enjoy firing a missile.
-MasterDex-
Wahrheit
VicViper09
Wolfers
Wolfers
nightwheel
Yes, you can change the sun angle and height. Yes, you can change the water level, essentially drowning the course out if you like XD. The track texture, height, angle and all that good stuff is fully customizable.
They showed off a lot of the cool features in the Sony E3 Demo, I'm sure you can find it on Youtube if you're interested.
Here you go
Same-console isn't a priority to them anymore. Sure, most games still have it, but it's gimped. Call of Duty's split screen, you can't customize your classes, you have to go with the default list. Lame! Online is their focus now... and that's fine, but ignoring same-console to do that will kick them in the pants.
Sony, however, is starting to understand that. Starting to realize that people do enjoy hanging out and playing together... ESPECIALLY the casuals crowd they are neglecting. So out comes LBP, which is awesome same-console fun, and now this. And to be fair, Microsoft is moving in this direction too, but it seems to me that Sony has a head start.
SuperTongue
Aekero
This comes from an otaku, as well, mind you. Definitely needs moar Sackboy, and failing that, perhaps just a change to something new altogether. Obviously, in a racing game, the drivers are not the most crucial and difficult part, so it shouldn't be too hard to change them.
Kodu is actually a more fitting comparison, even though it's a game creation tool. You can create race courses and set win conditions to varying degrees in it.
The game looks a lot like LBP . . . on wheels! If you can actually customize the sun position and details like that, it's level editor is going to be very on par with LBP.
As a person who's always been a fan of Mario Kart, I'm really excited to see this game happen. It's nice to see some other consoles take a shot at the "kart" genre and (hopefully) get it right. The last decent kart game I remember was the original Crash Team Racing for PS1, but even that wasn't that good mainly due to the fact that I couldn't care less about any of the characters.
The concept of creating all your own players and racing against your friends creations -- I see that having a really, really fun future.
(didn't realize the new kotaku commenting makes you use html for skipping lines)
bangbangblah
Hopefully we can get a stage resembling the Shagohod chase (complete with logs) or the getaway with Big mama.
Excuse me, I wet my pants.
SanctusFides
TheAngryHeretic
Stoeck
FloodZone
In what respects? Care to elaborate?
Blore07
Blore07
I mean, the only comparison I can think to make (gameplay wise) is Wipeout, and whilst it was great, for some reason it never got much air time as a party game, it was too frantic and the levels were all same-ish. So long as the powerups are interesting (and many!) in ModNations, and the attributes of the racers customizable too, this should produce its own fun in spades.
Monsignor
sereal
Blore07
Lee
adgeman