We’ve already heard the script for Star Wars: The Old Republic is more than 40 novels long. In this developer discussion, BioWare talks about the effort and why this is a game changer.
SW:TOR promises a fully voiced, more immersive MMO experience – between player and NPC, player and quest-giver, etc. The result, they hope, is a deeper investment in one’s character – which of course is the coin of the realm in designing a role playing game.
The Voice of the Old Republic Featurette [Gametrailers]

















CloneTrooper
Sunday, July 19, 2009 at 4:56 PMAwww crap…
I want to play this now….and I swore I’d never play an MMO.
Goddamn BioWare.
If EA made this Micro-Transaction based…they’d forever be Gods to me.
Glen Bruton
Sunday, July 19, 2009 at 11:45 PMIf EA made this Micro-Transaction based…they’d forever be Devils to me.
Dylan Sale
Monday, July 20, 2009 at 12:05 PMDid they get Wolverine (from the new animated series) to do the voice of the bounty hunter there? Seems just a little too gruff.
Its an interesting idea, though I hope the gameplay is as interesting. I also cant shake the feeling that they are going to have less content because of all the voice acting. I mean content in terms of areas to explore, not story stuff.
Also it seems like they are foregoing endgame content for re-playability (in that all the classes had different quests).