Hands On

Half-Minute Hero Preview: Don’t Blink And Miss It

This was the most pleasant surprise of my week.

Half-Minute Hero is a PSP game that rested unattended at a New York City event for XSeed games that I attended last night. It was an assuming oddity in the corner, running on the console that doesn’t have many games that people are talking about these days. In other words, it would have been easy to miss. Th

It’s a game that just may be the most marvelous answer to the criticism that Japanese role-playing games are tediously-paced.

This game, at least its hero mode, plays a full RPG quest in 30 seconds, at a pace that makes WarioWare seem relaxed. And would you believe it’s the first RPG I’ve played that had me hoping for more random encounters?

What Is It?

Half-Minute Hero is a PSP game developed by Marvelous Entertainment and Opus Studio with eight-bit graphics but a thoroughly modern send-up to top-down Japanese role-playing games.

What We Saw

The game is said to have four modes of play, including a magician mode and princess mode that play like riffs off of genres other than the JRPGs lampooned in the hero mode I tired. I got to play two missions. Each set my hero down on an old Final Fantasy SNES-era world map with a timer counting down 30 seconds until game-ending catastrophe. I had just a half-minute to save the world from some comically evil dark lords.

How Far Along Is It?

The game is slated for a Fall 2009 release. The two missions I played were fully localised and feature-complete. I don’t know how far along the rest of the game is.

What Needs Improvement?

Not Much: The game hyper-accelerates the pace of the traditional role-playing game flawlessly. The demo missions were a little hard, but I didn’t mind. It was confusing to figure out which health items on sale in the shops did what, but that wasn’t a big problem either.

What Should Stay The Same?

Most of It: You control the hero with the d-pad and walk (or run) him around the map. You have just 30 seconds — sort of. Entering castles, towns or other locations represented by buildings pauses the game’s countdown. In those locations, the game switches to 2D-side-scrolling and lets you talk or buy items such as better swords, shields or even a potion that refills the countdown clock. None of the talking was serious. And the spirit of the game compels the player to get on with it. Out in the overworld wilderness, I discovered that random encounters transition the game into battle mode. These battles are also rendered in 2D and are run automatically. Your hero dashes to the right, sword pointed at enemy. All I could do was wait for his repeated attacks to succeed. Or I could make him flee. All of this happens in Charlie-Chaplin-style high speed. A battle is over in two seconds. Experience points are tallied, gold is earned. Leveling up commences (I went up six levels in half a minute). Leveling is fun, but the goal is to rush to the boss — hoping that by the time you get near his lair you’ve been prompted with the “You > Evil.” That alert indicates that victory is attainable. So you crush the boss. With hundredths of seconds to spare. Very vague echoes of Majora’s Mask.

Respects For The Gamer: I am weary of JRPGs that waste players’ time with cumbersome menus as well as inane and unessential dialogue. Half-Minute Hero seems to be designed by people who agree and have sped things along. Gameplay and fun appear to have been prioritized over tedious item management and maudlin narrative.

Final Thoughts

XSeed was showing only a tiny portion of the game. The official fact sheet for the title promises 15 hours of gameplay, spread across four modes of play that have 30 missions each. While missions can last more than 30-seconds if you make the necessary time-extension purchases in some missions, that still doesn’t add up. But who’s counting?

It may well be that the other modes of the game — conspicuously absent from the demo I was able to play — don’t share the hero mode’s ingenuity. That’s a key thing to look for as the game’s fall 2009 release approaches. Nevertheless, the game made the best first-impression of any new title I sampled this week.

Comments (AU Comments | US Comments)

  • dansyndrome
    I very much feel the same was about the current/eternal state of JRPG's. This sounds like a very refreshing and entertaining diversion, like something I would play on the terlet.

    On the topic of JPRG's I would be interested to see a first person JRPG along the lines of Fallout/Elder Scrolls etc. At the very least I would be curious to know what elements of western RPG's are intriguing to Japanese devs.
  • HiddenAway
    There is a demo for each of the game modes available in Japanese. Just go to the PSP Demo Center on your PSP and browse to the Demos section. Then find Yuusha 30 (the Japanese short name) #1 for the RPG.

    The RPG phase is truly brilliant.

    HiddenAway

  • landonkun
    @Witzbold: I just picked it up the other day, too. Amazing game. I haven't been playing much on my PSP lately, but with this game, even if I just have a few minutes of free time in between trains or something, I whip out my PSP and play a couple levels :)

    landonkun

  • Malfunktion v2
    @hardly_working: That or overstressed douchebags overcoming (snicker) their problems.
  • ハリセンボン
    @abort_user: I'm almost 100% finished, and I've been playing for 10-15 hours now I guess. Each stage is 30 seconds, but the point of the game is to roll back time by praying to the time goddess, so each stage ends up being maybe 2 minutes... Also, beating a stage on the first try is often really difficult

    ハリセンボン

  • LeepNasty
    I believe I saw this in Japan a month back. Not being able to read Japanese, it was pretty confusing. But sounds good in English! :)

    LeepNasty

  • BubbleF**kingBuddy
    Only one mode is an RPG. The rest are Shmup, RTS, and action.
  • ハリセンボン
    @PoweredByHentai: Unlock warrior mode by completing the other modes first. (says so on the main screen, or in the instruction manual) After warrior mode (Knight mode, actually) you get 300- second hero and then the new mode 3-second hero, which is hard as nails. Also, don't foget to beat 108 demon lords so you can play the valkierie profile level (yet another goddess) in 30-second hero.

    ハリセンボン

  • ハリセンボン
    I am just finishing up the Japanese version at current, and I have to say that this is one of the more interesting games that I've played in a long time. Definitely worth picking up when it comes stateside. Not only is it a fun game, but (at least in japanese) is really funny with a lot of pokes at standard rpg tropes and whatnot.

    ハリセンボン

  • hardly_working
    @Malfunktion v2: It must be about teenagers going through puberty.

    hardly_working

  • Witzbold
    Great game picked this up on launch and loved it. Nice time killer, though man it can be stressful sometimes. Still fun and original!
  • Unplugged
    @Malfunktion v2: Great now I think that too. Thanks a lot

    Unplugged

  • spannu
    @abort_user: It's that the missions are 30 seconds, though as Stephen pointed out, they can be longer or shorter as you make progress.

    spannu

  • spannu
    @beril: Sorry, didn't realize they had a partnership going.

    spannu

  • St.McDuck
    I just spent over 80 hours going through Final Fantasy 12. I'll gladly spend 15 hours to experience something that riffs on all of those conventional FF annoyances. H-M Hero also certainly seems like it should have been mentioned in that comedy in games post from yesterday.
  • beril
    I've been looking forward to this game for quite some time . Marvelous is really turning out to be a fantastic publisher this generation, with games like this, No More Heroes, Oboro Muramasa and most of all Little Kings Story. By the way, was that playable at the XSeed event? It's really about time Kotaku gave Little King's Story some attention. Easily game of the year in my book and by far the best third party wii game yet.

    beril

  • Malfunktion v2
    Am I the only person who thinks "Half-Minute Hero" sounds like a name for the worlds worst porn? Game looks fun though. I'll have to check it out.
  • beril
    @spannu: As said in the article, XSeed is bringing it overseas. Not sure about europe, but rising star will probably pick it up

    beril

  • Coquiton
    When I said I prefer to have RPGs that are shorter, I didn't mean that short!

    Coquiton

  • Unplugged
    HOLD ON A SECOND! This game is coming stateside? Wow and I thought I'd have to import it to play it.

    Unplugged

  • abort_user
    is the whole game 30 seconds but w/ extra modes? either way this game cant be very long. i just dont know how fun replaying quests (either from failure or for replay) will be. i just dont see what the long term appeal for this game would be.

    abort_user

  • ShadowOdin isn't american
    Oioi, the PSP is the place for all sorts of zany titles, Hero 30, Can I be the Hero, and Badman. This really makes me want a PSP

    Can't seem to find the Monster Hunter Freedom Unite-bundle, though.
  • rorkimaru
    Sound's kind of awesome. tbh though I've been looking for a good jrpg to play while going to and from college. The bus is the perfect place for a bit of grinding. I would buy ffVII but I don't want to buy a new memory card when the PSP go is around the corner and uses different cards
  • Amsterdaam
    I don't like the length of JRPG's either, but this is taking it to a bit of an extreme. Good concept though, it's rare that a video game company takes a risk like this. I will happily pick this up upon release, if only to encourage other developers to come up with some creative twists on our beloved genres.
  • WarlordPayne
    The Japanese PSN has demos for all four modes although a couple of them are pretty hard if you don't know japanese. The RPG was by far my favorite and I'd buy the the game for that mode alone.

    WarlordPayne

  • mikomi
    This might be good for my rapidly shrinking attention spa--what I was talking about? Oh well, snack time.

    mikomi

  • SS Ymer
    I've seen some of the videos and it seems that most of the time, like you say, you finish the boss with only a few hundredths of a second to spare. What worries me though is if those few satisfying times you complete the stage JUST on time is going to to be outweighed by the number time that you DON'T finish just on time because of dumb luck (which seems plentiful in this game). What happens when you restart? I mean grind is still grind if it goes on for too long so do you have to level up all over again and hope for the best? In fact, most of the game seems to be about gambling with the time you got left. What factors you do control (slay another monster? use that potion? get that chest? use that ability?) over seem very limited leaving the rest of the game to luck. And how fun is it when you use the same strategy twice in a row only the second time it works and the first one it didn't? When you figure the game out, what will be left? I suppose it all comes down to how thrilling they can make the game (or perhaps how long that appeal can last) as you race towards the boss with only seconds on the clock. Maybe that will make up for it. Or maybe not if you don't make it.
  • Dreadfish
    I've been waiting for Yuusha 30 for ages! I WANT THIS NOW!
  • TaggarT6
    I would love to see this on a DS port. It looks like a great little indie title. Sleeper hit?
  • spannu
    @spannu: I forgot to mention, the 4th mode is from the perspective of the demon lord that's antagonizing the other characters, and it's totally sweet.

    spannu

  • PoweredByHentai
    Actually, the other 3 modes are Princess, Demon Lord, and Warrior. Thing is, there are many more modes that have to be unlocked first before you can play them. Princess mode is essentially a side scrolling shooter of sorts. Demon Lord mode is about monster summoning to squish the puny insignificant humans (which is LOADS OF FUN!). Warrior mode is something that needs to be unlocked and I haven't figured out how to unlock it yet so I don't know what sort of gameplay to expect of it.
  • spannu
    The RTS mode has to be the most demanding use of micromanagement I've ever seen, and it's totally awesome.

    The developer is actually Marvelous, so hopefully Atlus can bring it overseas.

    There's a bunch of gameplay videos at: http://www.mmv.co.jp/special/game/30/movie.html

    spannu

  • Red_Dragon
    I also have been looking forward to this game for a while. IT seems like an intriguing and different take on gaming

    Red_Dragon

  • (Zombie) Jolan
    I have been looking forward to this game for a while. It looks like a lot of fun. I realize this isn't terribly insightful, but everything about the game jsut looks like a blast.
  • Stephen Totilo

    @beril: They were handing out boxed copies. I've been playing it a bit this weekend, but have been slowed down by a nasty fever.

  • PleaseTakeMyMusic

    Does anyone else see themselves pushing extra hard on the d-pad, in hopes that it will make you walk faster?

    PleaseTakeMyMusic

  • MauraCypselus

    No need to wait for Atlus, man. XSEED's already got the publishing rights in the US.

    MauraCypselus

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