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	<title>Comments on: How Dead Space Extraction Controls On Wii, With Side-Shooting Twist</title>
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	<link>http://www.kotaku.com.au/2009/07/how-dead-space-extraction-controls-on-wii-with-side-shooting-twist/</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>By: Anonymous</title>
		<link>http://www.kotaku.com.au/2009/07/how-dead-space-extraction-controls-on-wii-with-side-shooting-twist/comment-page-1/#comment-29585</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sat, 04 Jul 2009 05:51:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/?p=343617#comment-29585</guid>
		<description>It looks brilliant.

I jumped feet first into the Dead Space franchise when it came out - comic book, DVD, then PC game, and thought it was brilliant. 

I&#039;ve also played a little bit of Wii Sports at my brother&#039;s house during Xmas.

So when I heard Dead Space was being put on rails for Wii I felt sorry for those users, because the blog commentary indicated it would suck. Now I don&#039;t know why, the thought process may have been &quot;the game is being put on rails, so it must be a design choice made because the game sucks.&quot; Huh?

Now that I&#039;ve seen this video I think differently and it looks great, maybe because I already love the franchise, but the dynamics look pretty good too. The &quot;on rails&quot; gameplay actually comes off as cinematic to me, the alternate fire and glow stick look like a good idea, the rivet gun looks awesome, while the other dual player puzzles appear fun if not a little simplistic.

Also a big question marks still hangs over how this is a &quot;new story&quot;. I wonder how it will compare and integrate with the original.</description>
		<content:encoded><![CDATA[<p>It looks brilliant.</p>
<p>I jumped feet first into the Dead Space franchise when it came out &#8211; comic book, DVD, then PC game, and thought it was brilliant. </p>
<p>I&#8217;ve also played a little bit of Wii Sports at my brother&#8217;s house during Xmas.</p>
<p>So when I heard Dead Space was being put on rails for Wii I felt sorry for those users, because the blog commentary indicated it would suck. Now I don&#8217;t know why, the thought process may have been &#8220;the game is being put on rails, so it must be a design choice made because the game sucks.&#8221; Huh?</p>
<p>Now that I&#8217;ve seen this video I think differently and it looks great, maybe because I already love the franchise, but the dynamics look pretty good too. The &#8220;on rails&#8221; gameplay actually comes off as cinematic to me, the alternate fire and glow stick look like a good idea, the rivet gun looks awesome, while the other dual player puzzles appear fun if not a little simplistic.</p>
<p>Also a big question marks still hangs over how this is a &#8220;new story&#8221;. I wonder how it will compare and integrate with the original.</p>
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