Kodu Game Lab Micro-Review: Baby’s First Game Development Kit
Who says you have to go to college for an expensive game developer’s education? Microsoft Research’s Kodu puts the power of a dev kit right in your hand for a mere $US5.
Kodu Game Lab isn’t a video game, per se, but a lot of the pre-packaged worlds that come with the Game Lab certainly count. There’s a Frogger recreation, a bumper boat style game, and even an odd take on air hockey with really awesome controls. Also, since Kodu players can upload their own worlds, you’re basically buying an eternal ticket to whatever games other users can come up with.
And if you don’t like what they come up with, you can always make your own games.
Loved
Myriad Options: Kodu lets users change everything in the game world from the sky colour to the topography of the terrain, as well as character behaviour to game conditions for winning and losing. Far from being a simple exercise in matching colours and textures, or teaching a Kodu to move forward, the options lets users create a multitude of environments and game types. You could spend hours inventing your own environments—like the inside of a computer, a planet in deep space, etc.—or, like me, two hours trying to recreate the opening world from the original Super Mario Bros.
Cute Kodus: The default objects (apples, clouds, trees, etc.) and creatures (Kodus and Bots) are easily recognisable and very cute. The simplicity of the design makes it easier to come up with ideas for worlds. My first attempt was an adventure in which a motorcycle falls in love with a blimp on top of a castle and has to collect gold coins from a forest to enter the castle and reach the blimp. It was awesome—and by awesome, I mean ridiculously cute.
Hated
Lousy Interface: There are two primary interfaces users need to master to build worlds. The first is a drop-down listing of what the 360 controller buttons do that remains on screen whenever you go into Edit mode; the second is a side-scrolling menu where you can select all your world-editing tools. The two menus don’t match up with each other stylistically and sometimes the side-scrolling menu will cover up the drop-down menu. This can make it especially tough for first-timers to figure out where to go in one menu and what to press once they get there to make the editing go. The interface can also make it hard for users to figure out what’s breaking their world when they go to run it since there’s no way to tell if it’s the trees spitting coins or a mistake in the blimp’s “express love” behaviour programming that’s ruining the frame rate.
Kodu Game Lab is a pretty spiffy tool for anyone with aspirations of game design. For anyone else, though, the myriad options and clunky interface might be overwhelming. Even if that’s the case, I still think Kodu might be worth a look a week or two after its release, just to see what kind of games people have come up with.
Like I said, don’t think of it as a one-time purchase kind of game – think of it as a ticket to the minds of fledgling game developers.
Kodu Game Lab was developed by Microsoft Research for Xbox Live Community Games on June 30. Retails for 400 Microsoft Points ($5). Played all tutorial and pre-packaged worlds and created one complete and one partial world of my own.
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Comments (AU Comments | US Comments)
He's not very good at Bomberman either, but Kodu requires a different set of skills. Bomberman is more about reaction time and accuracy. Kodu is about planning and logic; he's pretty good at those things. He works much better with less stress.
DaFron
Simburgur
An online share channel may be a possibility in the future though, there has been some talk of it being ad-supported, and pretty much everyone said they wouldn't mind passive ads in exchange for a free share channel on the forums (http://www.moco.net/korum/index.php).
Simburgur
LordAlchemist
The fact that online play and downloads have become so prevalent could mean a treasure trove of gems from amateur RPG designers.
Mayor Wilkins
Herabek
Rory Michael O'Sullivan
This game is a great example. Its a Shmup/DDR/GH combination
When you say "... you're basically buying an eternal ticket to whatever games other users can come up with." it sounds like you're implying you can have access to the levels created by all other users, which is misleading, basically implying this game's sharing system is similar to LittleBigPlanet's, and it isn't.
dsectric
Interestingly, this software wasn't really created to be the sort of "like games? Well now you can MAKE THEM" hobbyist software that we've seen before. And please understand, I'm not using that as a criticism of those packages.
This is intended to be a sort of gateway drug for young kids to get into programming and game design. You can give a kids crayons and they'll grow up to be master artists, and you can give them a box of Legos to inspire their inner engineers. Now you can let kids discover the joys of creating games, too.
Of course, that doesn't mean it won't be fun for me to try to create Pac Man RPG when I get my hands on this. Haha just kidding.... but seriously.
Vin St. John
BTW, I think the small dev team for this game really respond to the community, because the first patch doesn't just fix bugs, it includes a few things the community been asking for. They're also very active on the fansite(s)(probably, because they don't have their own popular forum).
TheTheTheTheWhat
Hopefully they consider implementing something like that further down the line.
Going "MUAHAHAHAHAHA!" and rasing mountains and making weather is something I would very much like to do, thanks.
Fishballs
creinholtz
It's OK, they don't read Kotaku, yet.
DaFron
Controllers work fine for PLAYING a game, but for doing anything creative beyond the very, very basic, they just aren't adequate. This was one of the major reasons I couldn't get into LBP.
QualityJeverage
chang187
That said, I love Kodu. My motorcycle racer is an old school isometric race game with a working volcano that spits out flaming rocks and jumps and mountains and it simply rules.
Easily the best $5 I spent on XBL. Not for everyone, but if building your own game from scratch sounds like your cup of tea, you can't pass it up.
Mr (or Mrs or Miss) Glasser - I salute you as one of the chosen few.
Pizzicato
Rene Rubio Carrillo
Grabbin_Peels
DaFron
Ahh, welcome to the glorious world of game development and the limitless land of debugging...
Dayvan Cowboy
lars18th
Cloral
My sons (5 & 7) and I have made some fun games (and quite a few lame ones). Even though the interface isn't great my 5 year old can create games on his own.
DaFron
I might just put 5 bucks (and the equivelant Microsoft funny-money) down for it.
Dav1dC
I'd love to see LBP on the PC!
Noodle-Works
EDGEburgur
biggerx
biggerx
biggerx
I have been wondering when this was coming. I am very interested in game and level design. I always enjoy spending time with level editors and even if I have a hard time sharing them with others, it is always enjoyable to create something.
I can't wait to spend some quality time with Kudo!
ankhenaten