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	<title>Comments on: Sink Or Swim? The Game Designer&#8217;s Conundrum</title>
	<atom:link href="http://www.kotaku.com.au/2009/07/sink-or-swim-the-game-designers-conundrum/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au/2009/07/sink-or-swim-the-game-designers-conundrum/</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>By: Adam Redsell</title>
		<link>http://www.kotaku.com.au/2009/07/sink-or-swim-the-game-designers-conundrum/comment-page-1/#comment-29580</link>
		<dc:creator>Adam Redsell</dc:creator>
		<pubDate>Sat, 04 Jul 2009 05:21:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/?p=343479#comment-29580</guid>
		<description>You forgot another thing: a majority of swimming controls are just plain terrible, especially Nintendo&#039;s.  They should be inverse, for starters!</description>
		<content:encoded><![CDATA[<p>You forgot another thing: a majority of swimming controls are just plain terrible, especially Nintendo&#8217;s.  They should be inverse, for starters!</p>
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		<title>By: Paul Hudson</title>
		<link>http://www.kotaku.com.au/2009/07/sink-or-swim-the-game-designers-conundrum/comment-page-1/#comment-29570</link>
		<dc:creator>Paul Hudson</dc:creator>
		<pubDate>Sat, 04 Jul 2009 03:09:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/?p=343479#comment-29570</guid>
		<description>I&#039;d like devs to include a drowning sequence. &quot;yup he&#039;s not gonna make it, call in the safe guards&quot;</description>
		<content:encoded><![CDATA[<p>I&#8217;d like devs to include a drowning sequence. &#8220;yup he&#8217;s not gonna make it, call in the safe guards&#8221;</p>
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		<title>By: Trent Strickland</title>
		<link>http://www.kotaku.com.au/2009/07/sink-or-swim-the-game-designers-conundrum/comment-page-1/#comment-29525</link>
		<dc:creator>Trent Strickland</dc:creator>
		<pubDate>Fri, 03 Jul 2009 16:40:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/?p=343479#comment-29525</guid>
		<description>I enjoy plot reasons for not being able to swim. Sly can&#039;t swim because they remark in the manual they should have taken swimming lessons when they were young, but were too busy practicing their theiving skills. Cole can&#039;t go in the water because he electrocute himself. simple. I wish Assassin&#039;s creed could have had a one line explanation &quot;You can&#039;t swim because all your weapons will cause you to sink like a stone&quot;.</description>
		<content:encoded><![CDATA[<p>I enjoy plot reasons for not being able to swim. Sly can&#8217;t swim because they remark in the manual they should have taken swimming lessons when they were young, but were too busy practicing their theiving skills. Cole can&#8217;t go in the water because he electrocute himself. simple. I wish Assassin&#8217;s creed could have had a one line explanation &#8220;You can&#8217;t swim because all your weapons will cause you to sink like a stone&#8221;.</p>
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		<title>By: Daniel</title>
		<link>http://www.kotaku.com.au/2009/07/sink-or-swim-the-game-designers-conundrum/comment-page-1/#comment-29447</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Fri, 03 Jul 2009 05:17:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/?p=343479#comment-29447</guid>
		<description>I reckon they should just add the ability to swin in games, and let the person playing decide if they want to or not. 

When i used to play GTA2, i hated having to restart when i fell in the water. Same with GTA3, but when they added it into vice city and san andreas, i soon became really bored of it - but dropping my bike in the water and swimming back to shore was much better than watching some stupid &quot;wasted&quot; scene and having to restart. But like i said, this became boring. 

So i reckon they should just add it and let us do what we want with it.</description>
		<content:encoded><![CDATA[<p>I reckon they should just add the ability to swin in games, and let the person playing decide if they want to or not. </p>
<p>When i used to play GTA2, i hated having to restart when i fell in the water. Same with GTA3, but when they added it into vice city and san andreas, i soon became really bored of it &#8211; but dropping my bike in the water and swimming back to shore was much better than watching some stupid &#8220;wasted&#8221; scene and having to restart. But like i said, this became boring. </p>
<p>So i reckon they should just add it and let us do what we want with it.</p>
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		<title>By: Darius</title>
		<link>http://www.kotaku.com.au/2009/07/sink-or-swim-the-game-designers-conundrum/comment-page-1/#comment-29445</link>
		<dc:creator>Darius</dc:creator>
		<pubDate>Fri, 03 Jul 2009 04:58:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/?p=343479#comment-29445</guid>
		<description>Bob you got it in one. That was the most enjoyable swimming in a game ever! Only thing that comes close is wave race 64 but doesnt count methinks</description>
		<content:encoded><![CDATA[<p>Bob you got it in one. That was the most enjoyable swimming in a game ever! Only thing that comes close is wave race 64 but doesnt count methinks</p>
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		<title>By: Victor Barrage</title>
		<link>http://www.kotaku.com.au/2009/07/sink-or-swim-the-game-designers-conundrum/comment-page-1/#comment-29423</link>
		<dc:creator>Victor Barrage</dc:creator>
		<pubDate>Fri, 03 Jul 2009 03:47:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/?p=343479#comment-29423</guid>
		<description>I think a significant ommission from this article is the use of water in Quake.

Water significantly changed the game play in Quake:
• Game physics changed - slower moving, jumps off the bottom were more floating.
• Weapon effectiveness changed when under water. Also, because of the difference in player speed, you had to lead the target with your weapon a lot less if they were under water.
• Stealth - moving in water could create extra noise and draw attention to yourself. Or if used effectively could hide your presence.
• Change in &#039;atmosphere&#039; - obviously you could drown under water. I also felt that being under water was a little bit like being on some alien planet with a think poisonous atmosphere.</description>
		<content:encoded><![CDATA[<p>I think a significant ommission from this article is the use of water in Quake.</p>
<p>Water significantly changed the game play in Quake:<br />
• Game physics changed &#8211; slower moving, jumps off the bottom were more floating.<br />
• Weapon effectiveness changed when under water. Also, because of the difference in player speed, you had to lead the target with your weapon a lot less if they were under water.<br />
• Stealth &#8211; moving in water could create extra noise and draw attention to yourself. Or if used effectively could hide your presence.<br />
• Change in &#8216;atmosphere&#8217; &#8211; obviously you could drown under water. I also felt that being under water was a little bit like being on some alien planet with a think poisonous atmosphere.</p>
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		<title>By: Matthew</title>
		<link>http://www.kotaku.com.au/2009/07/sink-or-swim-the-game-designers-conundrum/comment-page-1/#comment-29398</link>
		<dc:creator>Matthew</dc:creator>
		<pubDate>Fri, 03 Jul 2009 02:05:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/?p=343479#comment-29398</guid>
		<description>That&#039;s the truth. If you&#039;re going to have a Water Temple (which I must admit to detesting), you&#039;ve got to have decent swimming mechanics.
Torpedo-speed? Check.
Electric shield? Check.
Leaping about like a flying fish? That&#039;s a &#039;check&#039;.</description>
		<content:encoded><![CDATA[<p>That&#8217;s the truth. If you&#8217;re going to have a Water Temple (which I must admit to detesting), you&#8217;ve got to have decent swimming mechanics.<br />
Torpedo-speed? Check.<br />
Electric shield? Check.<br />
Leaping about like a flying fish? That&#8217;s a &#8216;check&#8217;.</p>
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		<title>By: Bob!</title>
		<link>http://www.kotaku.com.au/2009/07/sink-or-swim-the-game-designers-conundrum/comment-page-1/#comment-29380</link>
		<dc:creator>Bob!</dc:creator>
		<pubDate>Fri, 03 Jul 2009 01:14:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/?p=343479#comment-29380</guid>
		<description>Swimming as that weird sea creature in Majora&#039;s Mask was AWESOME!</description>
		<content:encoded><![CDATA[<p>Swimming as that weird sea creature in Majora&#8217;s Mask was AWESOME!</p>
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