Study Examines Boom Blox For Benefits To Elderly Cognition
The National Science Foundation has given two universities a million dollars to study whether video games can improve thinking skills in the elderly. They’re using Boom Blox in the research.
The grant to the universities – N.C. State and Georgia Tech – is part of the federal stimulus package and will span four years of research. Phase one of this study will seek to identify the qualities a game must have to improve cognition – memory, problem-solving, critical thinking and the like.”
“We want to determine the components an effective game should have,” said Dr. Anne McLaughlin, an assistant professor of psychology at N.C. State, and the study’s principal investigator.
After determining which game qualities deliver the greatest improvement in cognitive function, phase two will seek to develop guidelines for “a new class of video game for older adults,” and also develop a prototype game that follows those guidelines. State seems to be supplying the analysis, with Tech coming in to create the game. The study will last from September this year to August 2013.
Boom Blox was chosen as the study game because its “novelty, attentional demand and social interaction may be manipulated by the researchers.”
I think it’s significant for a number of reasons: They’re moving the Wii-as-therapy fad beyond the examination of physical benefits. They’re starting with a reasonably current and commercially successful title. And they’re trying to spur games development. (And I went to N.C. State, but no one should really care about that.)
Study to See if Video Games Can Boost Thinking Skills in Elderly [Eurekalert.org thanks Jason]
Comments (AU Comments | US Comments)
Just as TV, movies, and books are accessible to all, so should video games be.
Wii Boxing can be quite a workout. I know it's often difficult for people with disabilities to get exercise, but this kid's getting aerobics from that.
At least you'd get a different kind of trash talk.
Showmeyomoves!
Showmeyomoves!
Moorauder
I didn't mean to do it. Something went wrong I guess.
"Phase one of this study will seek to identify the qualities a game must have to improve cognition - memory, problem-solving, critical thinking and the like."
How do you determine this from one game? This sounds like a study that needs comparison of some sort. Boom Blox has different modes, sure, but they're not varied enough for something like this. Using one game in the study is sort of like the studies that used DOOM ten years after its release to say that all video games make people violent - it doesn't really work.
spiderweb1986
Guns go bang. That simple people!
AncientUnknown1
AncientUnknown1
What every adult gamer has been craving; a game that gives them an advantage over annoying thirteen year olds online.
Showmeyomoves!
But DAMN is that game fun!
Solertia
@NeoStarr *EDGE*: *cough, hack*
no....