Sunday Supplement: “In less than an hour I’d made my first game.”

Flag
9:00AM July 12, 2009 | David Wildgoose

Welcome to your Sunday reservoir of interesting writing about video games. Grab your reading jacket, a cup of coffee and get ready to exercise the brain.

GameSetWatch: Can Murder And Games Meaningfully Meet?
Christian Nutt ponders how murder can carry weight as a narrative device when gaming’s body count is, well… countless.

GameSetWatch: Can Games Become ‘Virtual Murder?’
On the flipside, Benj Edwards assesses just how close games have come to being real “murder simulators”.

Eurogamer: Koda Game Lab
The ever-eloquent Simon Parkin creates “the best unicycle-based, sea-predator-themed, crooner-soundtracked shoot-’em-up you’ve never played” with Microsoft’s design kit Kodu.

Critical Distance: Critical Compilation: BioShock
Michael Clarkson presents a sterling summary of everything of value ever written about Rapture.

Rock, Paper, Shotgun: Gaming Made Me
The lads from RPS (and some developer friends) explore their gaming influences in fascinating, funny and deeply personal fashion.


Comments

  • formulated

    July 12, 2009 at 10:32 AM

    what do we have to do to get Kodu in this country dammit?!!

  • bbn

    July 12, 2009 at 4:22 PM

    Did anyone red the BioShock article at Touche, Bitches (www.touchebitches.com)? I thought it was good. Kind of made me want to play it again :S Critical Distance linked to it, I think.

Post Your Comments