Hands On

The Saboteur Impressions: A New Way To Kill Nazis

There is a game that will let you shoot Nazis, fire rockets at zeppelins, hang out in a brothel, climb the Eiffel Tower, oh, and try to maintain your career as a race car driver during all this. Sound good?

Novelty is not a predictor of quality. So, really, who knows how good EA’s holiday game The Saboteur will be any good. I haven’t played it.

But, until earlier this week, I didn’t really understand The Saboteur either. The game’s lead designer from EA’s Pandemic Studios, Tom French, remedied that by spending about 20 minutes demonstrating the game in a rented New York City nightclub earlier this week. And while I can’t say whether the game will veer toward unusual-good or unusual-bad, I can at least report that The Saboteur is rightly described as not just another World War II game.

The game is open-world and sits, in terms of graphics, somewhere between the Godfather IIs, Prototypes of the world and the GTA IVs, Infamouses. The hero is Sean Devlin, an Irish inspired-from-real-life, race car driver turned resistance fighter who winds up fighting Nazis throughout France in order to get revenge for a tragedy that befalls him early in the game.

The game isn’t just in Paris, stretching its adventure from Germany to the countryside, with a good amount time set up in what French described as a Disneyland-version of the famous city. It’s Disney-fied in its scale. The city is shrunken from its real-life counterpart, except for its landmarks, like the Eiffel Tower, which is built to scale.

The game world and Devlin are rendered primarily in black, white and shades of grey, with splashed of red supplied by the Swastika armbands of Nazis. The drained colour represents a low will of the locals to resist the Nazis. But some locations in those regions, like the aforementioned Parisian brothel, are rendered in colour, a sign that it is there where resistance is brewing. As missions are completed, the game is designed to restore colour to regions of Paris and the rest of the game world or to take that colour away. When colour is restored, the locals will help resist the Nazis, making a quick escape from a black-and-white area to a fully-coloured one a dash toward friendly reinforcements.

In the midst of this game are some oddities. The Nazis, for example, aren’t authentic Nazis. They are Nazis with bazookas and flamethrowers and anachronistically high-powered machine guns. Also less than obvious is the inclusion of some car races for Devlin to enter. French said one of these is aggravated by the Nazi’s attempt to expose Devlin as a resistance fighter by messing with him while he drives.

Devlin’s a good climber, can snap to cover, don disguises and wield lots of guns. So combat or stealth options are varied. He can also duck from his pursuers, French told me, by running to a urinal and using it while his enemies run by. Or… he can do the same by grabbing a nearby lady and kissing her.

One other game design quirk worth noting: French promised a persistence to the player’s interactions with the game’s open-world that is still rare for this genre. Paris contains several sniper towers and anti-aircraft gun emplacements. These can be destroyed and treated as collectibles. But some are set up where missions occur. Taking them out prior to those missions will register with the game and make those missions easier. I saw this in effect during a mission that tasked Devlin with destroying a big cannon. A sniper tower nearby was an aggravation that would have been absent had it been destroyed before the mission began. (One other Saboteur quirk: while that mission was timed as a race against the Nazis firing the cannon, the timer was eliminated when French sniped the scientist trying to fire the cannon. Then, he had all the time in the world to blow up the cannon and make his escape. That’s an optional wrinkle, not a required way to play it).

The Saboteur is one of those games that seems full of ways that it’s more different than the norm. As I wrote above, it’s hard to say whether it will come together to be special in terms of quality. But what I saw looked enjoyable and imaginative, a game that deserves attention rather than eyerolls by those who are sick of killing virtual Nazis.

The Saboteur is slated for a PC, PlayStation 3, Xbox 360 release this holiday season.

Comments (AU Comments | US Comments)

  • Resident Diesel
    wait, you can get sick of killing virtual nazi's?
  • GauntFaceKiller
    @EricStratton-RushChair:
    Agreed, my list of must buys is longer than any year I can remember, it's a damn shame as I feel the last few months have been a bit quiet. Still there's always Santa I suppose.
  • Kuwabara Kazuo
    I'm not much concerned with graphics but I must admit it sure helps me to want to buy the game.

    Kuwabara Kazuo

  • Ignited_Impulse
    I think I've killed everyone in the Nazi party atleast 10 times over. Then killed them again in Nazi Zombie mode in WaW. I'm sure it'll be good fun but I think I'll sit this one out, my heart isn't in it anymore.

    Ignited_Impulse

  • 2NinjasTapedTogether
    This game looks and sounds great. I'm thrilled that its coming to the PS3 and hope that it isn't some shitty port.

    Thanks for the extended impressions. I can't wait.
  • Tracid
    I've been keeping an eye on this game, based on some gameplay videos I'm putting this down in my pre-order :)
  • TheWP listens to Yukkuris; Takes
    @Bound: So can he mix it up? Say, urinate on women and kiss urinals?
    Or does that attract more attention rather than less?
  • Shin
    @DarkGeneral: yeah, at least that would be funny :] they should have asked funny french/german ppl to work on in-game content...but then again, there're would have been PC issues because you can't have a good laugh about WWII/Nazis apparently >_>

    Shin

  • DarkGeneral
    @Shin: I couldn't agree more. The sign should say "Clean Genitals Expensive", damn Pandemic at least have some class.

    DarkGeneral

  • Showmeyomoves!
    @FunkyParrot: I'm actually in Frankfurt right now. HELP!

    Showmeyomoves!

  • Shin
    I'm french (living in germany) and I already hate this game from the E3 trailer I saw. EVERY SINGLE THING IN THIS GAME IS COMPLETELY INACURATLY DEPICTED. no french person ever wore that way EVER. And there's this "SEXE SALE BON MARCHE" thing written on the bordello at the end of the trailer... it litterally means "dirty genitals cheap"...just what is wrong with you ppl ? and why would one go to a bordello after a sabotage ?...I mean I get it, they're trying to make the game look cool, funny and glamorous, like "yessse, youe knowe zey are french so zere are to be sex and beret in there, zat's a givene !" well f*ck you EA, I saw only a trailer and I'm already offended, you don't know the 1st thing about WWII european history, and you can be assured that the sale for this game are going to be very low in europe, especially in Germany and France. (and please, admit it, they're just trying to make an AssCreed knockoff with a different setting) and WTF? seriously, do the EA folks know ANYTHING about WWII ? Paris was COMPLETELY taken by the nazis in matters of days, the resistance was operating mainly in the center part of France or the south.

    Shin

  • Stephen Totilo
    @nueber: Worse. They games are enjoyable, but they look like they're made on older tech than GTA IV and Infamous
  • e-friend's comments are unworthy
    I'm looking forward to this, but I'm extremely suspicious. Their last game was Mercenaries 2, so I'm waiting until I see some really glowing reviews before buying.
  • PhatsMahoney
    @Zonrith: Oh yes of course. When a game like Red Alert 3 sets out to do what it did its nice but I always feel a tad uneasy when there are inconsistencies or rifts in whatever timeline a game wants to follow. Nazis definitely seem to be a go to enemy in shooters of the era. Sounds to me like we both have that low grade obsessiveness that doesn't always allow us to look past certain things which, overall, taint the game experience a little bit. By that i mean with things like the example you gave of M16's being used by the Nazis. I'm still going to hold out hope for it of course.
  • PoweredByHentai
    Based on what Stephen has said about The Saboteur, it sounds like a mix of Okami + GTA.
  • njd09
    This has earned a pre-order from me. Hopefully I'll continue to be impressed.

    njd09

  • haran_elessar
    @haran_elessar: is everyone else having problems with paragraphs? I separate them but once I submit they aren't recognized. I see others with neat paragraph separation...is this a random bug?
  • haran_elessar
    I really like the graphical style of this game. I also like the fact that there will be persistence to the player's interaction with the game world. I remember, while wondering around in Infamous, I entered an enemy stronghold and I proceeded to disable all of the turrets. I thought that, if later on, I was to go there then it would be easier since I had sabotaged their turrets. Sadly it wasn't that way, the turrets were there just as if I hadn't disabled them earlier. I really thought this gen would have more things like this. Realistic consequences to your actions, believable physics and NPCs reacting accordingly to your behavior are just some of the things that I was expecting from this gen. It's these little things that can really help immerse yourself into the game world.
  • Hungry_Ghost
    sounds like assassins creed 1 but in france. The way you can easily duck away from enemies is just as stupid as assassin creeds praying or sitting on a bench
  • Zonrith
    @PhatsMahoney: Red Alert 3 was able to get all sorts of zany via the timeline approach. And that was fine, it was a lot of fun. This, I just can't tell if it wants to walk a line of quasi-real or just jump over. It needs to decide. They probably have, too, we just can't tell yet.

    Things like the MP40 and MP44 are obviously no problem. Something maybe a few years post WWII I wouldn't care too much on, either. Now, if they've got some Vietnam-era M16s or something, I'm not going to out and say the game is a mistake, but I definitely would see it as a red flag, given what I currently know about the game.

    Zonrith

  • FunkyParrot
    @Showmeyomoves!: Hello neighbour, where did you put your caravan? Just kidding.
  • PhatsMahoney
    @Culebra: yeah you kinda feel like you're let down when a game turns out to be sub par when you had such hope for it huh?
  • Culebra
    @PhatsMahoney: I feel the same way as you. I do so love variety and style along with unconventional...conventions...but as a gamer you learn to be skeptical all the same.
  • Showmeyomoves!
    I'm Dutch, so I'll never get sick of killing Germans.

    I occasionally play videogames in between.

    Showmeyomoves!

  • PhatsMahoney
    @Zonrith: Well it does depend on the weaponry. They had the MP40 and the MP44 (flawed as it was), I'd really like to see more of what Stephen was talking about as I have an interest in weaponry usage in games. But I definitely hear what you're saying when it comes to loosely based history and that line that borders the bailout option of "Screw it, we'll just say its in a parallel timeline."
  • Scottendo
    I've been waiting for this game for a very long time. It fell off the radar for awhile, and even I forgot about it. I'm glad it's finally in the spotlight again. I love the black/white feel and the color being brought back. Kissing a girl to get away from Nazis? That's comedy gold right there.
  • CMcCon342
    After Mercs 2 and LOTR: Conquest, I'm skeptical...
  • PhatsMahoney
    @Monolith: they sure add quite a flare to the scenery don't they? I loved dodging around them in Crimson Sky and their use in that one sequence in Equilibrium was pretty sweet too.
  • nueber
    @Stephen Totilo: I haven't played Godfather II or Prototype - for comparison's sake are those two games of better or worse graphical quality than GTA IV and Infamous?
  • TaggarT6
    Wow..tickled me a surprise. Its nice to hear some novel ways to breath fresh life into the sand-box gaming genre. Even more surprsiing is that it sounds like a whole bunch of little things that will combine to form an enjoyable gaming experience.
  • PhatsMahoney
    @Stephen Totilo: Alright, thanks much. I'll have to keep an eye out for hands on impressions. I'm really hoping that the whole black and white to color scheme is implemented with some impact here as I feel that such a use of color could stand to be explored more in the industry.
  • FunkyParrot
    I think I really like the touch of this game. It is about sneaking into NAZI hideouts and trying to cross their plans. However, since I live in Germany this whole game might not be published or it will be cut down like heck. The German Strafgesetzbuch in § 86a outlaws "use of symbols of unconstitutional organisations". This concerns Nazi symbolism in particular and is part of the denazification efforts following the fall of the Third Reich. [wikipedia] This is why it is forbidden to show the swastika in games. An exception to § 86a would be if it is called art. Now try to explain the politicians that it is art when they are currently dicussing to ban the production and usage of "Killergames" in Germany. I like my country :)
  • Zyrsyth88
    @polezo: Dead Space and Mirror's Edge, while not the best games ever, were definitely unique and tried some different things. I'm also glad that EA is taking steps to back new types of games, instead of Activisioning it up with rehashes every year of every one of their titles.

    Zyrsyth88

  • jp182
    @Stephen Totilo: Ok I thought that's was where you were going with it. Prototype is nowhere near as nice as Infamous or GTA and if this sits in the middle then that's a good thing.
  • Blitzgrilo
    @Gyaruson: Another Pleasant Valley Sunday for Nazis and Monkees!!!

    Blitzgrilo

  • 1up
    @kylenalepa: Me too, I'm really hoping this could be a great game, I've been intrigued by what I've seen so far, it just looks fantastic. The visual art and stuff is great, and I just want it to carry through to the gameplay, and it'll be a must-buy for me!
  • joshfigueroa
    I cannot wait for this open world game, the more the better and this time we play a hero kicking nazi ass, not a russian immigrant, a gangster, a genetically modified policeman, an electricity imbued superhero nor a superpowered psycho bent on revenge. I am pretty sure I have enjoyed every single sandbox game done right. Except for EA's Godfather 1 & 2 which looked like crud
  • Malthius
    @Lion Sitter: It's more like a tam o' shanter. That makes it very suspicious.

    Malthius

  • M*A*S*H
    @BigWyrm: "I'm not gay, I'm just short-sighted."
  • Dangeresque the Observer
    @Bound: I mean, you interrupt that man, and there is a decent chance he will piss all over you. I would totally, TOTALLY leave him be.
  • reality.exe.torrent
    Been looking forward to this. This seems to be precisely where WW2 games should be headed, and the visual style is just glorious.
  • Stephen Totilo
    @PhatsMahoney: I just tweaked the sentence, since I didn't write it well. I'm saying that it doesn't look as good as the best-looking recent open-world games but does look better than a couple of the recent ones that are, relatively speaking, graphically wanting.
  • Gyaruson
    I've always said they should turn Pleasantville into a game! Looks like Pandemic heard my cries!
  • CarlMarssilas
    Did I read that right he can use the lady in the same way as the urinal?? *Scratch's head*

    CarlMarssilas

  • Monolith
    You had me at "zeppelins". New must-play game right here.

    Monolith

  • PhatsMahoney
    @PhatsMahoney: On topic: i always have hope for any game that outwardly shows innovation or attempts to bring something new to the table. So, for this game i will remain hopeful but respectfully skeptical. It seems that there may be too many things to juggle at once in this game. At the same time, if all of these elements can successfully mesh then I give my applause and my time to play it.
  • dreamfall
    @Brodka loves Kodu: no i know! in his interviews, he's rocking this crazy hairstyle, and seems pretty laid back but confident in his game! cool character in real life!

    dreamfall

  • Brodka loves Kodu
    @dreamfall: I think "Tom French" is the developer. As cool a dude as he likely is.
  • liquid_kore
    I like the art direction with the black and white and color areas. It's like Okami but with Nazis and guns!
  • BigWyrm
    @Bound: I keep people at bay when peeing by having this tattooed on my unit: If you can read this, you're standing too close.
  • SeattleTed is proud to like Robe
    The trailer looked surprisingly good although it was purely rendered...with some blurring effect on a Parisian sign which showed a womans ta ta's in the background. Here's to blurred ta ta's!
  • enochcainx256
    A WWII sandbox game? Yes please.
  • Lion Sitter
    I remember when I first saw the reveal of this game on the cover of GameInformer...like three years ago. It sounded a lot less goofy back then.
  • Zonrith
    As someone who has not grown tired of WWII-era games, this sounds interesting to me, but with so much experimentation in one game I'm worried it'll backfire and just end up a frustrating experience.

    For comparative purposes I'll cite The Outfit, another WWII-era game which had the gimmick of having the weapons and vehicles air-dropped at the cost of points (which you earned shooting Nazis, taking over objectives, and so on). The gimmick aspect worked, despite being totally illogical the game made good use of parachuting in tanks and machine gun nests. However, other aspects of the game were flawed (controlling the vehicles, for example, was very clunky) and ultimately made the game a frustration for me.

    On the surface of this, I think the color/sans-color elements could be an interesting visual twist, and I like the idea of an open-world influence as well. The anachronistic weapons though...eh...they might be okay, but they might be a bit much. I can forgive some lapses in proper recreation, but you can only make so many before your game is no longer really representing an era and instead just becomes some weird sci-fi shooter with bad guys that are Nazis in name only.

    Regardless, I look forward to learning more about this game. This is the first I've heard of it.

    Zonrith

  • PhatsMahoney
    Stephen, may I ask what your were trying to say here? i think I deciphered it but I want to be sure of your point "The game is open-world and sits, in terms of graphics, somewhere between the Godfather IIs, Prototypes of the world and the GTA IVs, Infamouses"
  • dreamfall
    the art direction alone has me intrigued. i also like the fact that although this is an open world game, the developers are taking a chance and setting it outside of some rendition of new york city! european cities seemed to have been widely missed in this genre, and it could provide a neat backdrop for such a title. i'm interested! tom french also looks like a cool character, so who knows?

    dreamfall

  • kylenalepa
    I've been keeping an eye on this one. Seems like it'll be loads of fun if they can pull it off, but a massive disaster if all the pieces don't come together as they should. Here's hoping!

    kylenalepa

  • Lion Sitter
    @Stephen Totilo: That urinal wearing the fedora looks suspicious!
  • EricStratton-RushChair
    I have faith in Pandemic and EA has thrown some pretty good stuff at the wall recently. Hopefully the "kitchen sink" approach they seem to be taking won't umm...sink the whole thing. The scariest thing here is the "holiday season" part. The holidays are always a flood but there seem to be even more than usual really good titles coming this year.
  • Giggers
    Sounds very assassin's creed-esque. Since I enjoyed that game, this game should be worth keeping on the radar.

    Giggers

  • Ackers rhymes with Crackers
    There are MORE WAYS to kill nazis? im in!
  • DarthVegan
    It sounds very fun. Like if Garrett got mixed up with an OSS-era James Bond.

    DarthVegan

  • Stephen Totilo
    @Bound: Well, the developer did tell me that the urinals can be destroyed. So maybe they can take some sort of action against shady urinators.
  • polezo
    This sounds like the devs are really taking a chance with this one. Late 2008 and 2009 has really seen EA making some bold moves in terms of new franchises. I approve. Hope other people out there are buying so we can continue to see innovation and not just sequelfests.
  • Bound
    So the Nazi's were afraid to question a man peeing, or kissing girls?
  • Dejanus
    I have been looking forward to this game for some time, there is no problem with a unigue look at the WW2 era.
  • DFogz
    Honestly I can't wait for this game. I'm psyched for it!
  • darkos87
    Pandemic Studios are not studios I instantly associate with polished games... so will be out of my radar unless it gets good reviews.
  • Twenty5
    I stopped reading this the moment I saw the letters E and A together.

  • Wam
    Even though it is a WWII game and I love playing that genre, I'm happy with the originality of it. So, I will definitely be checking on this when it comes out.

    Wam

  • Stephen Totilo

    @CMcCon342: Agreed. Pandemic is in a position where the studio has to prove itself again.

  • krishna830

    @Twenty5: That's a bit biased for you to think. Sure, EA has a bad track record, but you have to commend them for putting their faith in new IPs, new graphical styles and just taking risks in general. I like this new leaf that EA has turned over.

    With games like Dead Space in the past, and Brutal Legend, The Saboteur, and Dante's Inferno in the future, EA is alright in my books!

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