Sunday, August 9, 2009

In Real Life

This Rapture Wine Is Just The Tonic You Need

Flag
12:00PM August 9, 2009 | David Wildgoose

Snapped by Kotaku reader Alistair at the BioShock 2 publicity stunt at Bondi Beach. More »


In Real Life

Ice T Plays Call Of Duty, Loses Shit, Demands Snapple, Rings Cliffy B

11:00AM August 9, 2009 | Owen Good

All in a day’s work for the CSI Law & Order: SVU star. As Jace Hall admires Coco’s plastic attributes, Ice gets killed by friendly fire, beckons for a soft drink, and then discusses casting decisions with Cliff Bleszinski. More »


In Real Life

Mario Was Put In Punch-Out Without Permission

10:30AM August 9, 2009 | Owen Good

The latest “Iwata Asks” bull session regards Punch-Out!!! – the NES original, not the Wii sequel – and it’s quite revealing. Especially when designer Makoto Wada (pictured) pipes up. More »


In Real Life

A Tribute To One Of The Last Sports Game Gods

10:00AM August 9, 2009 | Owen Good

As any sports gamer – or anyone who’s seen Swingers – can tell you, Jeremy Roenick in NHL ’94 was the definition of unstoppable force. Score, win fights, deliver punishing checks, it was all automatic for Roenick. More »


Uncategorized

Bioware Confirms Dragon Age: Origins Delay

9:30AM August 9, 2009 | Owen Good

You’re gonna have to wait another fortnight to get your brothel goat sex. The rumblings from retailers yesterday have been backed up by Bioware today. Dragon Age: Origins’ new release date is November 3. More »


Sunday Supplement: “crystalline slithers that dance in your peripheral vision”

Flag
9:00AM August 9, 2009 | David Wildgoose

Welcome to your Sunday reservoir of interesting writing about video games. Grab your reading jacket, a cup of coffee and get ready to exercise the brain.

EDGE: Time Extend: Frequency EDGE dissects the rhythm-action revolution heralded by Harmonix’s sublime debut.

Rock, Paper, Shotgun: Having A Good Cry John Walker has shed tears over two games… and asks is that all?

Malvasia Bianca: Saving, Ethics, and the Slog David Carlton ponders the question of why we save (and reload) games and why.

1UP: Cutting The Cord Bob Mackey’s excellent piece on the past, present and future of motion control.

Eurogamer: The Edge of Reason? Simon Parkin investigates what happens when a game developer seemingly swaps development for litigation.


In Real Life

Music Video Done 4-Bit Style

9:00AM August 9, 2009 | Owen Good

Arman Bohn, formerly of the band Eureka Farm where he played alongside current members of Deathcab for Cutie, has put out an album inspired by the Atari games of his youth.

More »


In Real Life

Talk Amongst Yourselves

Flag
8:30AM August 9, 2009 | David Wildgoose

This is where Kotaku readers go to talk about the stuff we’re not already posting about. Think of it as the official unofficial Kotaku community forum. More »


In Real Life

Latency Makes Multiplayer A Real Bitch On Mars

8:30AM August 9, 2009 | Owen Good

Depending on the orbit, it takes between four and 20 minutes for information travelling at light speed to get from Earth to Mars. So we’re not going to be playing Killzone against Martians anytime soon. More »


Today’s Punishment: The Nintendo Cereal System

8:00AM August 9, 2009 | Owen Good

Even though it’s only 30 seconds, and you’ll probably make it all the way through, today’s punishment is having that obnoxious goddamn “NIN-TEN-DO!!!!” stuck in your head for the rest of the day. More »