Snapped by Kotaku reader Alistair at the BioShock 2 publicity stunt at Bondi Beach. More »
All in a day’s work for the CSI Law & Order: SVU star. As Jace Hall admires Coco’s plastic attributes, Ice gets killed by friendly fire, beckons for a soft drink, and then discusses casting decisions with Cliff Bleszinski. More »
The latest “Iwata Asks” bull session regards Punch-Out!!! – the NES original, not the Wii sequel – and it’s quite revealing. Especially when designer Makoto Wada (pictured) pipes up. More »
Welcome to your Sunday reservoir of interesting writing about video games. Grab your reading jacket, a cup of coffee and get ready to exercise the brain.
EDGE: Time Extend: Frequency EDGE dissects the rhythm-action revolution heralded by Harmonix’s sublime debut.
Rock, Paper, Shotgun: Having A Good Cry John Walker has shed tears over two games… and asks is that all?
Malvasia Bianca: Saving, Ethics, and the Slog David Carlton ponders the question of why we save (and reload) games and why.
1UP: Cutting The Cord Bob Mackey’s excellent piece on the past, present and future of motion control.
Eurogamer: The Edge of Reason? Simon Parkin investigates what happens when a game developer seemingly swaps development for litigation.
This is where Kotaku readers go to talk about the stuff we’re not already posting about. Think of it as the official unofficial Kotaku community forum. More »
Even though it’s only 30 seconds, and you’ll probably make it all the way through, today’s punishment is having that obnoxious goddamn “NIN-TEN-DO!!!!” stuck in your head for the rest of the day. More »