Look, when you’re close to the action, sometimes games like Dead Nation slip through the cracks. While at Gamescom this week, we didn’t get to devote much time to quietly announced PSN games like Dead Nation. More »
Gamescom has a lot going for it but, with a few admirable exceptions, cosplay and booth babes shouldn’t be included in that list. More »
Welcome to your Sunday reservoir of interesting writing about video games. Grab your reading jacket, a cup of coffee and get ready to exercise the brain.
EDGE: The Elegant Dodge Thief III designer Randy Smith writes eloquently about his new iPhone game where you play a spider.
Experience Points: Missing in Action, part 2: “Seeing the Elephant” in Call of Duty 4: Modern Warfare Linked to part 1 last week, but I can’t recommend this series highly enough. Part 3′s here, too.
GameSetWatch: Design Lesson 101 – Uncharted: Drake’s Fortune Manveer Heir analyses the way in which Naughty Dog’s action adventure paces its combat encounters.
One More Go: How Galleon may take you on an unexpected voyage Margaret Robertson celebrates one of the last console gneration’s most unfairly overlooked titles, a pirate adventure from the man who made Lara Croft.
PopMatters: TIE Fighter: A Post 9/11 Parable LB Jeffries finds contemporary resonance in the commentary on war and empire found in LucasArts’ classic space combat sim.
So, we know that Guitar Hero 5 has—for a price—backward compatibility with existing song catalogues. But does it enable frontward compatibility in previous titles? More »
A good photographer communicates what they are looking at through the pictures they take. I swear I was not stalking the purple Drenai girl. More »