
Duke Nukem 3D for the iPhone is a complete port of the original 1991 1996 shooter. That means the over-the-top soundbites, the gratuitous pixelated borderline soft porn and the more than 20 hours worth of gameplay.
The most important thing with a iPhone game, though, is the controls. And for a first-person shooter that goes double. This iPhone port, developed by Machineworks Northwest, uses something they call TapShoot which the company describes as a “unique way to play first-person shooters on the iPhone and iTouch”
“Once you’ve experienced TapShoot,” they write “you’ll wish all FPS games on the iPhone had this breakthrough feature.”
Really?
Maybe with some time spent getting used to the controls and tweaking the settings Duke Nukem 3D would play as smoothly as a shooter like Wolfenstein, but my initial, albeit brief impressions of the controls were an exercise in frustration.
TapShoot means that if you want you can set up the game to allow you to tap on a target to shoot it, not having to worry about lining up your targeting reticule. And I suppose it works well enough, though there’s really nothing innovative about it in the realm of iPhone shooters.

Touchy, awkward controls aside, the game does everything else quite well. The graphics, the sound, the level design all remain faithful to the original. And Duke Nukem 3D certainly holds up to the test of time.
I have no doubt that at some point the developers will release a patch to smooth out controls, but until they do I can’t recommend picking the title up, even at $US3.
Nathan
August 13, 2009 at 9:47 AM
1991? Before Wolf3d? wow
Report PermalinkRoddy
February 13, 2010 at 11:47 PM
only problem with duke on the iphone is you cant use the jetpack at all
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