
In the wake of a round of layoffs earlier this year, it’s now being reported that the company have closed their studios in Barcelona and Gothenburg, while employees at GRIN HQ in Stockholm, Sweden, are also being “told not to show up for work”.
We’ve contacted GRIN for confirmation, and will update if we hear back from them.
If true, it’s a sad fate for the company behind Bionic Commando: Rearmed. Then again, you may not be as sad if you paid for Wanted. Or Terminator Salvation. Or Bionic Commando…
Report: Developer GRIN Sees More Layoffs, Potential Studio Closures [Gamasutra]

















Matfei
Tuesday, August 11, 2009 at 2:13 PMKinda sad… The guys over at Giant Bomb had the GRIN guys over on their podcasts a fair few times and they seemed like pretty awesome dudes.
But this is what happens if you’re games aren’t up to par.
doubleDizz
Tuesday, August 11, 2009 at 2:30 PMThis does suck. I enjoyed a lot of what Bionic Commando offered. The section where you travel uphill on a city street taking on multiple biomechs, was really good.
It’s just SUCH A SHAME they chose to make the game LINEAR!!?
Personally, when I thought about the concept of playing as a soldier, with a giant grappling cable on one arm, traversing through a destroyed city FULL of enemy units, I automatically thought “this is going to play like an epic recon mission!” And proceeded to wet my pants.
With that idea in mind, if Grin made Bionic Commando an open-world game broken up into LARGE multiple sectors with enemy soldiers and biomechs littered all over the city…? Well, it would’ve been huge.
Come across two or three guards? No worries, take em out. Accidently swing into a street with four biomechs and soldiers on gun turrets? Time to get the f*** outta Dodge! THIS would have made an amazing Bionic Commando game.
I was hoping Grin might’ve figured this out and attempted a sequel. Guess that’s never going to happen
=(
doubleDizz
Tuesday, August 11, 2009 at 2:34 PMSorry fellas, but why everytime I try and post a comment in the US section it reverts to the AU section?
Are us Aussies not good enough for American ears? =P haha
Can you drop my big comment above on the US comments pleaaaaase? Thanks!
(pls delete my ATTN: Grin comments)
Simeon
Tuesday, August 11, 2009 at 3:27 PMDid they get to big too fast?
BC:R was great, but that shouldn’t have given them licence to create 3 new titles. Especially going from a 3D sidescroller to 3 3D games!
SCAT01
Tuesday, August 11, 2009 at 3:44 PMWanted weapons of fate was bad but was better than there other games
Michael Ormando
Tuesday, August 11, 2009 at 4:05 PMthey probsably should of focused there efforts into one awesome game instead of 3 mediocre games
plmko
Tuesday, August 11, 2009 at 10:02 PMI hate those fake retro fans that always whine how Bionic Commando should have been open world. Hmm lets think about that, Bionic commando: Rearmed was much Linear so why shouldn’t the 3D adaption also?
doubleDizz
Thursday, August 13, 2009 at 10:34 AMOn that logic, Grand Theft Auto should have never gone 3D because the first two games were Top-down…?
Viva la Stagnation!
Ben
Wednesday, August 12, 2009 at 1:46 AMWanted: Weapons of Fate was actually pretty fun. But yeah, about those other games…
Brady
Friday, August 14, 2009 at 7:27 PMI enjoyed Bionic Commando. I think its good points far outweigh its bad. I was looking forward to a sequal ;_;