Blizzard: Lack Of StarCraft Lan Is "No Big Deal"

Kotaku sat down with Blizzard's executive vice president of game design Rob Pardo this weekend to talk Battle.net, but we couldn't resist touching on the subject of the lack of LAN in StarCraft II.

Pardo was in good spirits when we spoke to him yesterday afternoon when I touched on the controversial subject, which has spawned a wave of forum rage and countless petitions calling for the reinstatement of feature. "You're the first person who asked me about that this weekend," he joked. When I asked if the company was still receiving flack over the decision, his good humour continued. "Only from you guys. Only from the press. Everyone else has accepted it."

Once I finished giggling, Rob got down to brass tacks.

"Everyone is going to give us flack until it's out. None of us is going to know how big a deal it is until it's out. We believe that it's really not that big of a deal - that most people are not really going to notice that it's missing. There's a lot of people out there I think that are just afraid that they're suddenly not going to be able to connect to the internet tonight and they won't be able to play. I actually think that case is extremely rare, and I think we're going to be okay."

And what of the rare cases where no direct-connection option wouldn't be okay?

"There's a few legitimate cases that we're going to try and address over time. Location-based tournaments, or let's say I'm in a dorm with a firewall or something like that, hopefully there's a way to determine that and maybe start a peer-to-peer game."

So it really doesn't seem like that big of a deal, but as Pardo said, we won't really know until the game comes out.


Comments

    What about LAN party's some dont have internet

    I play 99% of my starcraft, warcraft 3 games in LAN mode with mates at each other house

      Or for those like me whose internet is too slow to support having a bunch of machines connected at once just to start a game.

      I know I'll buy SC2 when it comes out for the single player game but not being able to LAN with it means as soon as I've finished off the campaign it'll be shelved and probably never opened again.

    Flak*

    Can i have this man's email address so i can address the mind-numbing naivety of his comments surrounding SC2 LAN play? Does he understand what starcraft is? has he ever played SC himself? I cannot count the number of times ive face-palmed over this. I find it hard to believe ActiBlizz could engage in retardedness on such a COLOSSAL level, infact i don't believe Blizzard would, which leads me to the conclusion that this is Activision forcing it's marketing strategies on a company that has ALWAYS and will always do well.

    "So it really doesn’t seem like that big of a deal, but as Pardo said, we won’t really know until the game comes out."

    BUT IT IS A BIG DEAL NOW. In this very article they have cited that there is massive forum rage and countless petitions to put LAN back, people care about this feature now, when the game isn't even out yet, you think they will be silenced when it arrives and still does not have such a desirable feature?

    “There’s a few legitimate cases that we’re going to try and address over time. Location-based tournaments, or let’s say I’m in a dorm with a firewall or something like that, hopefully there’s a way to determine that and maybe start a peer-to-peer game.”

    Location based tournaments? Stuck in a dorm with a firewall and 'peer-to-peer' connection? Sounds like LAN will fix all that and more! Another reason why I refer to this game as Starcraft 1.5

    Oh! Let's not forget about those without an Internet connection!

      They're doing this purely and simply because of piracy, that's the bottomline, and that's why they wont budge on the matter, no matter how many petitions people come up with.

        This will not stop piracy at all. I wish they would see that and not screw this game over. It will be like spore all over again.

        I don't know how Activision-Blizzard could be so naive. If people have hacked together an illegitimate version of Warcraft III's Battle.net program, so they can have private ladders, etc, then they sure as hell will do the same for Starcraft II. This will not stop the piracy.

        ...however, it just might limit it a lot. Don't know why they're bothering, since they'll sell a trillion copies anyway, but I suppose this is what Activision does. That is to say, they ruin good things, and are generally dicks.

        Ironically i see that piracy will likely be turned to as a solution to the lack of LAN play.. when youre having to add some kind of local play hack and play on a public vpn like hamachi i can see a lot of people at that point just downloading it instead.
        Now if a group of people behind the same connection on a LAN all log in to battle.net to authenticate and then are still allowed to play with all traffic being local (ala steam offline mode) i could see that being less of a big issue..

    I don't understand...

    Couldn't you ask more pressing questions in relation to the matter?

    Terrible.... Which reminds me, I'm going to start a taco business. I will be a start a very professional taco chain restaurant and not sell tacos.....

    Journalism?

    Seeing as Starcraft works on a peer to peer network topology (I assume the sequel does as well, most RTS games do), then I don't really see a problem with the lack of LAN support.

    The game will use local traffic, it will just authenticate with battle.net when you start it up. This authentication uses such a small amount of data, pretty much any net connection could do it. Tether up your iPhone or whatever.

    As for firewalls, well that is a separate issue, though that would have to be a fairly draconian one to block this kind of data.

    I can see a pirated version being released that has integrated LAN play though, and then yes, this would probably create more piracy rather then less. When that happens though, there is always the option of adding LAN play in a patch.

    The lack of LAN is primarily an anti piracy measure, not matter how much Pardo puffs up his cheeks and says it isn't. The focus on making money instead of making a good game irritates me.

    My brother and I have been saving up just to buy it and now we're not sure if we'll even be able to play against each other with only one copy.

      I'm quite sure you won't be able to play against each other with only one copy. Two player accounts = two online registered game keys = 2 game purchases.

    As an Anti Piracy Measure - Fail
    As a way to screw over customers - Win

    “Only from you guys. Only from the press. Everyone else has accepted it.”
    Give me his email and i'll hate mail him myself
    No lan = sadface

    “Only from you guys. Only from the press. Everyone else has accepted it.” Who is everyone else? Blizzard?

    Sure his mum has accepted it. Good on her.

    And what about the people living in Australia who don't have unlimited internet usage? I have 0 interest in purchasing this game now.

    @ jake you were never supposed to be able to play with only one copy..
    you required 2 copies of the game to play on different computers against each other.

    If this comes out without LAN (and it looks like it right now), I will pirate this game out of spite.

    Yes, this is Spore all over again.

    I live in Australia and my net connection sucks.
    We get slow downs and dropouts and are with a larger ISP (though may change soon). So if I have to play online to play against my housemates I can't see the point. Guess I'll skip it, and wait till some-one builds a hack to give LAN play.

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