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	<title>Comments on: id: No More Monster Closets, Promise!</title>
	<atom:link href="http://www.kotaku.com.au/2009/08/id-no-more-monster-closets-promise/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au/2009/08/id-no-more-monster-closets-promise/</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>By: Michael Cohen</title>
		<link>http://www.kotaku.com.au/2009/08/id-no-more-monster-closets-promise/comment-page-1/#comment-38196</link>
		<dc:creator>Michael Cohen</dc:creator>
		<pubDate>Tue, 18 Aug 2009 01:38:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/?p=350699#comment-38196</guid>
		<description>It was like the in the earlier Dooms. I remember one room you&#039;d enter, pick up a keykard and the walls of the entire room would lift up revealing a much larger room, FULL of Imps and Cacodemons.</description>
		<content:encoded><![CDATA[<p>It was like the in the earlier Dooms. I remember one room you&#8217;d enter, pick up a keykard and the walls of the entire room would lift up revealing a much larger room, FULL of Imps and Cacodemons.</p>
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		<title>By: warcroft</title>
		<link>http://www.kotaku.com.au/2009/08/id-no-more-monster-closets-promise/comment-page-1/#comment-38145</link>
		<dc:creator>warcroft</dc:creator>
		<pubDate>Mon, 17 Aug 2009 22:29:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/?p=350699#comment-38145</guid>
		<description>Like Resident Evil. When theres music, theres baddies. When the music stops you know all the baddies are dead.
Or Gears of War, it plays a chime when all the enemies are dead.

Monster Closets are in every game.</description>
		<content:encoded><![CDATA[<p>Like Resident Evil. When theres music, theres baddies. When the music stops you know all the baddies are dead.<br />
Or Gears of War, it plays a chime when all the enemies are dead.</p>
<p>Monster Closets are in every game.</p>
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		<title>By: mambodog</title>
		<link>http://www.kotaku.com.au/2009/08/id-no-more-monster-closets-promise/comment-page-1/#comment-38131</link>
		<dc:creator>mambodog</dc:creator>
		<pubDate>Mon, 17 Aug 2009 16:26:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/?p=350699#comment-38131</guid>
		<description>Its just a cheap way to startle you, like all the sudden loud noises in Dead Space. Repeatedly spawning enemies in areas players have just cleared is annoying enough, but in Doom 3 they would spawn in ridiculous little boxes that didn&#039;t even make sense in the context of the world.</description>
		<content:encoded><![CDATA[<p>Its just a cheap way to startle you, like all the sudden loud noises in Dead Space. Repeatedly spawning enemies in areas players have just cleared is annoying enough, but in Doom 3 they would spawn in ridiculous little boxes that didn&#8217;t even make sense in the context of the world.</p>
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		<title>By: Aran</title>
		<link>http://www.kotaku.com.au/2009/08/id-no-more-monster-closets-promise/comment-page-1/#comment-38114</link>
		<dc:creator>Aran</dc:creator>
		<pubDate>Mon, 17 Aug 2009 13:45:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/?p=350699#comment-38114</guid>
		<description>Agreed. Actually, given the amount of times it was used in Doom 3 I actually started to become paranoid about what would cause monsters to actually &#039;appear&#039;, and I remember at least two or three occasions where I actually passed up picking up a power up because I was scared of beasties attacking and not being able to handle them!</description>
		<content:encoded><![CDATA[<p>Agreed. Actually, given the amount of times it was used in Doom 3 I actually started to become paranoid about what would cause monsters to actually &#8216;appear&#8217;, and I remember at least two or three occasions where I actually passed up picking up a power up because I was scared of beasties attacking and not being able to handle them!</p>
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		<title>By: Jay</title>
		<link>http://www.kotaku.com.au/2009/08/id-no-more-monster-closets-promise/comment-page-1/#comment-38112</link>
		<dc:creator>Jay</dc:creator>
		<pubDate>Mon, 17 Aug 2009 13:41:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/?p=350699#comment-38112</guid>
		<description>From what i can gather, these are TWO DIFFERENT GAMES and GENRES.

Doom is meant to be scary. So these random monster closets, which i haven&#039;t experienced as i&#039;ve never played that much of Doom 3, make sense to have in a horror game.

Rage is like, hmm.. Adventure/Shooter. Maybe even RPG, i don&#039;t know that much about Rage though. I mean it has COLOUR! Doom, not so much.</description>
		<content:encoded><![CDATA[<p>From what i can gather, these are TWO DIFFERENT GAMES and GENRES.</p>
<p>Doom is meant to be scary. So these random monster closets, which i haven&#8217;t experienced as i&#8217;ve never played that much of Doom 3, make sense to have in a horror game.</p>
<p>Rage is like, hmm.. Adventure/Shooter. Maybe even RPG, i don&#8217;t know that much about Rage though. I mean it has COLOUR! Doom, not so much.</p>
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		<title>By: Grassdragon</title>
		<link>http://www.kotaku.com.au/2009/08/id-no-more-monster-closets-promise/comment-page-1/#comment-38111</link>
		<dc:creator>Grassdragon</dc:creator>
		<pubDate>Mon, 17 Aug 2009 13:40:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/?p=350699#comment-38111</guid>
		<description>I&#039;m just playing through Dead Space now (a bit late, I know, but money is tight). It really wouldn&#039;t be the same game without monsters spawning right behind me at potentially any time.

If you walk into a room, kill a few things, then know it&#039;s empty for good, where is the suspence?</description>
		<content:encoded><![CDATA[<p>I&#8217;m just playing through Dead Space now (a bit late, I know, but money is tight). It really wouldn&#8217;t be the same game without monsters spawning right behind me at potentially any time.</p>
<p>If you walk into a room, kill a few things, then know it&#8217;s empty for good, where is the suspence?</p>
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		<title>By: David Wildgoose</title>
		<link>http://www.kotaku.com.au/2009/08/id-no-more-monster-closets-promise/comment-page-1/#comment-38108</link>
		<dc:creator>David Wildgoose</dc:creator>
		<pubDate>Mon, 17 Aug 2009 13:30:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/?p=350699#comment-38108</guid>
		<description>I know, Call of Duty is full of them.</description>
		<content:encoded><![CDATA[<p>I know, Call of Duty is full of them.</p>
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		<title>By: Matthew McCay</title>
		<link>http://www.kotaku.com.au/2009/08/id-no-more-monster-closets-promise/comment-page-1/#comment-38106</link>
		<dc:creator>Matthew McCay</dc:creator>
		<pubDate>Mon, 17 Aug 2009 13:28:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/?p=350699#comment-38106</guid>
		<description>There was nothing wrong with &#039;monster closets&#039; or what normal people call it, trigger spawned monsters</description>
		<content:encoded><![CDATA[<p>There was nothing wrong with &#8216;monster closets&#8217; or what normal people call it, trigger spawned monsters</p>
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