id weren’t the only ones showing off fancy new graphics engines at the SIGGRAPH 2009 conference in New Orleans. Crytek were there too, with a new CryEngine 3 demo.
Granted, it’s not the most exciting clip—there’s no guns, Koreans or explosions—but it is showing that, as texture counts become ever less important, it’s things like the lighting on show here that will make all the difference.
Looking at the first clip, the detail of the beams/poles is great. It’s not the first engine to show detailing well, i mean their last engine did just that.
But looking at games like Halo 3 & Gears that have very great graphics and detailing, zooming in on such buildings blurs. As the camera in this clip moved past the beam the lines & cracks were clearly visible.
Ryan
August 13, 2009 at 11:31 AM
I love how the color is reflected from objects and transferred to other close objects in real time. That’s the only thing I noticed in that video.
Report PermalinkWomble
August 13, 2009 at 12:58 PM
Great bounce lighting. This stuff really sells the realism.
Report PermalinkJay
August 13, 2009 at 5:57 PM
Looking at the first clip, the detail of the beams/poles is great. It’s not the first engine to show detailing well, i mean their last engine did just that.
But looking at games like Halo 3 & Gears that have very great graphics and detailing, zooming in on such buildings blurs. As the camera in this clip moved past the beam the lines & cracks were clearly visible.
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