
Granted, it’s not the most exciting clip—there’s no guns, Koreans or explosions—but it is showing that, as texture counts become ever less important, it’s things like the lighting on show here that will make all the difference.

Granted, it’s not the most exciting clip—there’s no guns, Koreans or explosions—but it is showing that, as texture counts become ever less important, it’s things like the lighting on show here that will make all the difference.
Ryan
Thursday, August 13, 2009 at 11:31 AMI love how the color is reflected from objects and transferred to other close objects in real time. That’s the only thing I noticed in that video.
Womble
Thursday, August 13, 2009 at 12:58 PMGreat bounce lighting. This stuff really sells the realism.
Jay
Thursday, August 13, 2009 at 5:57 PMLooking at the first clip, the detail of the beams/poles is great. It’s not the first engine to show detailing well, i mean their last engine did just that.
But looking at games like Halo 3 & Gears that have very great graphics and detailing, zooming in on such buildings blurs. As the camera in this clip moved past the beam the lines & cracks were clearly visible.