
He tells Gamasutra that Muramasa: The Demon Blade‘s assets are created at double the size of what we’ll see in the Wii version, noting that “producing a fully HD title would not be a great deal of extra work for us.” He’s not promising anything, cautioning that it making Muramasa hi-def ready “wouldn’t be a simple insert.” He’s just being honest.
It’s something that Muramasa: The Demon Blade‘s Japanese publisher Marvelous Entertainment probably wouldn’t see be sad to see. Marvelous has said it may bring some of its Wii games to the PlayStation 3 and Xbox 360, a move that may help eke out more profit from its lower than expected performance on Nintendo’s platform.
Kamitami, of course, touches on a number of topics not related to upscaling its games for more graphically capable platforms, which you should read for yourself at the full interview.
King of 2D: Vanillaware’s George Kamitani [Gamasutra]
Al
August 5, 2009 at 1:26 PM
releasing on wii first then in HD gives HD owners a reason to buy it, rather than porting a HD game to Wii. I only own a Wii, but I’d love them to do it so they make money on titles and keep on supporting Wii.
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August 5, 2009 at 9:25 PM
Yeah I’ll buy it on my Wii I guess if they don’t announce it for xbox.
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