Monday, September 7, 2009 - Page 2
In Real Life

Playing DS On Highest Peak In North Africa

As seen on Shot in the Wild.


News

Measuring The Time It Takes Between A Button Press And On-Screen Action

Digital Foundry’s long-running blog on Eurogamer often throws up some interesting technical studies on games, but few have ever been as interesting, or as comprehensive, as this piece on controller latency.


News

Moe Military Airplane Game Coming To Xbox 360

Futuristic military sorcery franchise Strike Witches has been announced for the Xbox 360. Originally illustrated in mags, Strike Witches went on to become a light novel, manga and anime.


Uncharted 2 Gameplay Footage Rides The Jungle Train

Keen for some visuals to go with Totilo’s description of one of Uncharted 2′s singleplayer levels? Here’s your images. And a jungle train.


In Real Life

What’s On Good Game TV Tonight?

Kotaku AU

Let’s find out what’s on tonight’s episode of Four Corners, shall we?


News

Left 4 Dead 2 Image Edited For Japan

When Valve’s zombie shooter Left 4 Dead was originally released in Japan, it was released with edited box art. The iconic hand was too gruesome and needed more flesh.


In Real Life

Resident Evil Has Never Looked Quite So Menacing

Kotaku AU

Resident Evil 4 fan art created in MS Paint by NeoGAF’s Andrex on their increasingly awesome MS Paint Thread.


Monday Musings: The Race For Control

Kotaku AU

Motion control purports to be intuitive and accessible. Peripherals, such as the plastic guitar, balance board, light gun and, with Tony Hawk Ride, the skateboard, seemingly add weight to the argument that the traditional control pad is a barrier to entry. But the racing genre has long offered its own dedicated controller designed to remove that barrier: the wheel.


Bargain Hunter: This Wii Bundle Fits The Bill

Kotaku AU

For a record-selling console, there are quite a few very enticing Nintendo Wii retail bundles happening right now. Here’s one of them.


LunchTimeWaster: The Joy Of Text

Kotaku AU

The Experimental Gameplay Project consistently produces some of the more intriguing examples of indie design. This real-time text adventure, for want of a better term, comes from their “Bare Minimum” challenge.