Sunday, September 27, 2009

In Real Life

Booth Check: The Warlord Armour Of TGS

11:30PM September 27, 2009 | Brian Crecente

The Game Science Museum at the Tokyo Game Show this year housed not only video games but an exhibition of armour and helmets of Japan’s most popular warlords. More »


In Real Life

Before They Were Cosplayers

12:44PM September 27, 2009 | Brian Crecente

Yesterday we ran round one of TGS Cosplay. Later we’ll run round two. Until then enjoy this picture of cosplayers unmasked, waiting to get their kit on before the show. More »


Sunday Supplement: “while Celestial Apocalypse rampaged around the region”

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12:00PM September 27, 2009 | David Wildgoose

Welcome to your Sunday reservoir of interesting writing about video games. Grab your reading jacket, a cup of coffee and get ready to exercise the brain.

GameSetWatch: Challenge and Storytelling The always excellent Emily Short examines the ways in which gameplay challenge can inform the way in which a game’s narrative is told and lending it greater meaning.

Game Career Guide: The Lost Art of Conversation in Games Oluf Pedersen asks the fascinating question “Do developers of computer games overlook the single most important method of communication in human history?”

Magical Wasteland: Braid: Forever is Composed of Nows I hope you’re not sick of reading about Braid. And I’m glad Matthew Burns isn’t sick of writing about Braid.

EDGE: The Making of Deus Ex Years old EDGE retrospective finally makes the journey from print to online. Still just as relevant though, in part because Warren Spector and Harvey Smith offer great insight but mainly because no one has made a game like Deus Ex since.

Rock, Paper, Shotgun: The Five-Year Spree Epic retelling of Jim Rossignol’s half-decade spent inside EVE Online. Parts two and three are now up, too.


News

Microsoft Confirms That 2GB Is The New 50MB

12:00PM September 27, 2009 | Owen Good

My how they grow fast, don’t they? Originally, Microsoft said that Xbox Live Arcade titles should be 50MB or less. Today they’ve bulged well past the 1GB barrier. Microsoft has confirmed that two gigs is the new max. More »


Kotaku Approval Ratings: Issues Of The Day

11:30AM September 27, 2009 | Owen Good

After a week’s hiatus, Kotaku Approval Ratings has returned to measure your opinions on certain games, concepts and controversies involved in the news over the past two weeks. More »


In Real Life

Halo Hoodie Practically Begs To Be Teabagged

11:00AM September 27, 2009 | Owen Good

Without getting close enough to see the UNSC sleeve patch (or the obnoxious “NOOBS GET PWN3D” crest), I’m not sure this $US88 Marc Ecko-designed Halo-themed hoodie really says “Master Chief” to me. More »


In Real Life

DS Games Help Send Florida’s Lamest Fugitve Back To The Can

10:30AM September 27, 2009 | Owen Good

Not sure who looks worse, Lee Co., Florida, for being unable to catch this guy, or Daniel Larson himself, their No. 1 fugitive, caught after he strolled into a Walmart and stuffed a bunch of DS games down his pants. More »


In Real Life

Booth Check: Koei Tecmo

10:00AM September 27, 2009 | Brian Crecente

Last night Koei Tecmo through a little party at the Hotel New Otani. They introduced all of their developers and pointed out that in the US they are called Tecmo Koei, but in Japan they are called Koei Tecmo. More »


In Real Life

Giant PSP Turns Up On Vegas Strip

9:30AM September 27, 2009 | Owen Good

Sony removes one giant PSP in New York, and puts a new one up outside New York, New York. As in the Las Vegas casino. Sharp-eyed reader xRIOT spotted this while wandering the strip recently. Another pic on the jump. More »


Shut Your Mouth — I’m Just Talkin’ ‘Bout Subject Zero

9:00AM September 27, 2009 | Owen Good

Her origin doesn’t mention any childbearing, but regardless, Subject Zero is a bad mutha. Her own word choice is a bit more coarse. The tatted-up Zero is a pro Biotic, supplying firepower and sexual tension in Mass Effect 2. More »