The Game Science Museum at the Tokyo Game Show this year housed not only video games but an exhibition of armour and helmets of Japan’s most popular warlords. More »
Welcome to your Sunday reservoir of interesting writing about video games. Grab your reading jacket, a cup of coffee and get ready to exercise the brain.
GameSetWatch: Challenge and Storytelling The always excellent Emily Short examines the ways in which gameplay challenge can inform the way in which a game’s narrative is told and lending it greater meaning.
Game Career Guide: The Lost Art of Conversation in Games Oluf Pedersen asks the fascinating question “Do developers of computer games overlook the single most important method of communication in human history?”
Magical Wasteland: Braid: Forever is Composed of Nows I hope you’re not sick of reading about Braid. And I’m glad Matthew Burns isn’t sick of writing about Braid.
EDGE: The Making of Deus Ex Years old EDGE retrospective finally makes the journey from print to online. Still just as relevant though, in part because Warren Spector and Harvey Smith offer great insight but mainly because no one has made a game like Deus Ex since.
Rock, Paper, Shotgun: The Five-Year Spree Epic retelling of Jim Rossignol’s half-decade spent inside EVE Online. Parts two and three are now up, too.
Without getting close enough to see the UNSC sleeve patch (or the obnoxious “NOOBS GET PWN3D” crest), I’m not sure this $US88 Marc Ecko-designed Halo-themed hoodie really says “Master Chief” to me. More »
Not sure who looks worse, Lee Co., Florida, for being unable to catch this guy, or Daniel Larson himself, their No. 1 fugitive, caught after he strolled into a Walmart and stuffed a bunch of DS games down his pants. More »
Last night Koei Tecmo through a little party at the Hotel New Otani. They introduced all of their developers and pointed out that in the US they are called Tecmo Koei, but in Japan they are called Koei Tecmo. More »
Her origin doesn’t mention any childbearing, but regardless, Subject Zero is a bad mutha. Her own word choice is a bit more coarse. The tatted-up Zero is a pro Biotic, supplying firepower and sexual tension in Mass Effect 2. More »