
Every year there are two shows at the Tokyo Game Show: the games that are played and the clothes that are worn. While cosplayers have the market cornered on outrageous spectacle, it’s the booth companions that often provide the most revealing look into a company’s corporate culture.
“The traditional booth companion uniform — you know, the short skirts, the high heels, the vinyl — are designed to appeal to men,” says Xbox Japan’s Yuichiro Aoki. “Our uniforms are designed to appeal to women.” That in turn, Aoki believes, will make the booth companions feel more comfortable. “We didn’t want to force the girls to look sexy. We wanted their appeal to come out naturally. Maybe this is just my opinion, but I think that’s when women look their most beautiful.”

In uniform-crazy Japan, there was considerable buzz about what the new Microsoft 2008 uniform would look like. Xbox Japan marketing exec Jyoji Sakaguchi said, “Every year, our booth companion outfits get an extremely favourable reception, and they are very popular among women. This year, we’re going to finally introduce a new design for the outfits. During the booth companion fitting, things like ‘Wow, I want to wear this outside work!’ were overheard about the cool costume.”
The design process began in early fall, and a hand-made prototype was created before the show. After it was approved, Japanese craftspeople produced the finished product. This year, Microsoft once again rolled out last year’s model.
Uniforms dominate the Japanese landscape. It’s not only cops, firefighters and train station employees who wear standardized outfits, but elevator operators, office ladies and taxi drivers. While researching the book I am writing on Japanese schoolgirls, it’s been surprising to see how the design of uniforms often dictate to young women where they want to go to junior high or high school — often as much or more than academic reputation!

At 32-years-old, Aoki is Microsoft’s creative director for the Tokyo Game Show. Fashionably dressed in a black sweater, blue button-up and camo pants, he’s got a clip board in his hand, ear piece in his ear. The first days are always the most nerve racking, he says. Besides handling the Xbox 360 TV and print ads in Japan, Aoki overseas the TGS booth lay-out, any graphic design work that needs doing as well as conceptualizing the look of the booth companions. “I was heavily involved in designing the uniforms,” he says. “We wanted it to be modern and something that the girls could actually wear outside.”
And the girls do want to wear it outside. “But Aoki-san won’t give me a uniform to take home!” bubbles 23-year-old booth companion Megumi. “This uniform is so cute, and it’s comfortable — it’s actually wearable.” This isn’t the first time Megumi has worn the Xbox Japan TGS outfit — she was one of 10 or so booth companions involved in the design process, offering opinions on what kind of clothes she would want to wear. While other companies dictate TGS wear to companions from on high, Xbox Japan involved them from the start. A closer look shows how playful the uniform is with visual gags like “Information ?” written on the seat of the uniform’s shorts.

Out of the approximately 120 girls that auditioned in late summer, only 40 or so made the grade. Those that did attended a lecture on manners to ensure they interact with customers in a polite and respectful fashion. Decorum and manners play a large part in Japanese culture — ditto for the Tokyo Game Show. As part of their training, the companions also took a five hour seminar about the Xbox brand and Xbox LIVE. To help facilitate the experience, the booth companions were broken down into groups lead by core staff. So someone like Megumi who has experience working with Xbox Japan would oversee and help train new girls. At the end of the show each day, all the girls lined up in front of the booth, posed for photos and then bowed in unison.

“Because the girls are in shorts and wearing stockings,” says Aoki, “they also don’t have to worrying about the kinds of things girls in mini-skirts have to.” Meaning? “They don’t have to worry about people seeing their underpants and can just relax. Our goal is to make sure the girls feel comfortable with the uniforms and comfortable with the Xbox 360,” Aoki says, “because honestly, that will motivate them during the show.”



















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