
“The last thirty minutes of the race,” Yamauchi told Kotaku at a recent visit to his Polyphony studios, “I didn’t even know what I was doing. It was as if my brain was directly connected to my hands. I wasn’t thinking.”
During the tail end of the four hour race, Yamauchi started experiencing a driving high. While Gran Turismo is renowned for its realistic physics, Yamauchi had never had the first hand experience of the sensation that race car drivers get during extended races. “During that last thirty minutes, I forgot I was driving. It’s difficult to put that feeling into words — the way I was handling the vehicle.”
The experience was eye-opening for the designer, who hopes to somehow convey that experience in future games. When asked he would go about that, Yamauchi simply replied, “Through a higher level of game making.”

While at Nurburgring, Yamauchi said he was approached by countless GT fans, who asked him why he was adding damage to the series. “For many fans I spoke with,” Yamauchi explained, “one reason they seemed to like Gran Turismo is that you cannot damage cars.” The decision to include damage apparently was based on looking at what was missing from the franchise. Currently the development of car damage is at about 50 percent — work on it was begun two months ago.
The increasing number of driving simulators is not a bad thing. “I think it’s great that the racing game market is getting bigger,” said Yamauchi. “It’s like if you are a rock fan, you’d like there to be more rock groups. Same idea. That being said, we don’t view Gran Turismo as competing with those other titles. We are competing with ourselves.”
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Savin Wangtal
September 29, 2009 at 4:30 PM
Didn’t you used to be able to wreak your wheels back in GT1? Or was that just my tire gone beyond busted.
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September 29, 2009 at 11:53 PM
lack of damage is one of the reasons gt4 was too easy… you just ram other cars on the inside of corners… win every time.
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