Indie developers Alientrap have just announced Capsized, a sprawling 2D platformer full of shooting and physics-based environmental puzzles, scheduled for release on Steam and Xbox Live Arcade next year. It reminds me of something. But what?
Jen Groeling went off on a two-week vacation and came back to find her cube at Sega cordoned with plastic wrap and filled with about a zillion pages from Game Informer magazines. See for yourself in this video.
Do you have what it takes to get a review published right here on Kotaku? James does, as he… wait! What’s this? A hardware reader review?
I’ve always wondered if Pepsi guys, on vacation with the fams, ever pull into a McDonald’s and go, the hell with it, gimme a Coke. Of course, that’s a smidge different from deliberately buying and complimenting a competitor’s flagship product.
Time was, nearly every game was 2D. Side-scrolling or top-down view, the vast majority of games from the ’70s, ’80s and early ’90s depicted a two-dimensional play area. But since the proliferation of 3D games, 2D has become a dirty word. Why?