News

A Look Back At Shadow Complex’s Important Map

Thanks to some digging from the MTV Multiplayer blog, we’ve got a glimpse today of one of the prototype maps for the summer Xbox Live Arcade hit Shadow Complex.

The site is running a post-mortem about the game all week, which would be interesting enough based on Shadow Complex’s roots as a dream project of the brothers running Epic-owned Chair Entertainment.

The look back at the game is all the more interesting due to the fact that people who make Super Metroid-style adventures seldom talk publicly about the process of designing the games and the maps that serve as their core feature.

Here’s a bit from Chair’s chief designer, Donald Mustard:

“We created these little grid blocks and lines. We did a lot of it by hand at first, but then we went and transcribed it all into [Adobe] Illustrator…you could literally see a side view of the map, it was all just grey, with lines and stuff. And we had a stick figure that represented the player, and we’d say, ‘Ok, the player can jump this many units high.’ And we had a little graph that showed how high you could jump and how long it would take to build up to a speed run and stuff like that. So we’d ‘play through’ the entire game with this little stick figure guy.”

Check out the MTV post for a bigger look at this prototype map and for more on how the game came together.

Exclusive: ‘Shadow Complex’ Prototype Map Revealed [MTV Multiplayer]

Comments (AU Comments | US Comments)

    There are currently no local comments for this post.

Post Your Comments

Got something to say? There are two ways to comment:

1. Guests

Click here to comment instantly.

2. Facebook Users

Click below to comment using your Facebook account.

We're looking for comments that are interesting, substantial or highly amusing. If your comments are excessively self-promotional, obnoxious, or even worse, boring, you will be banned from commenting. All comments are moderated.