
That’s according to an account of the Microsoft Game Studios creative director’s talk at BAFTA’s Video Games Lecture from That VideoGame Blog. It sounds like Molyneux either envisions something along the lines of free-to-play MMO pricing tactics, in which the good stuff may be available to those willing to purchase or simply an easier way to get unlockable items.
Based on a tweet from Gamesbrief’s Nicholas Lovell, it sounds more like the latter. “In-game shops are just a way of monetising cheating,” Molyneux was paraphrased as saying at the lecture.
Of course, who knows how much of this will come to be, given Peter’s track record. But it sounds like interesting plans are afoot for the third Fable, like them or not.


















Discuss
Be the first to comment on this post!