
I’d only previously seen the game played by a developer and that was several months ago. Back then I wrote a positive preview based on the number of interesting ideas the game’s designer conveyed to me. The open-world adventure would put the player in control of Irish race car driver Sean Devlin who circumstances would transform into a fighter against the Nazis in occupied France.
The game world, drained of colour, represented the blight of a Nazi presence. Liberating areas of the world would restore colour, in a scripted manner. I liked the little things I heard about, like the ability to take cover from pursuers by running up to a urinal or stealing a kiss from a woman. I liked the idea that guard towers and other objects in this world would stay destroyed, making missions set near them easier.
None of this changed when I got the game in my hands on Wednesday. I played the PS3 version. Controls were standard for an open-world game. Running and camera were on the control sticks. The triangle button got my guy into a vehicle. Shooting was straight-forward. Various Achievement-like accomplishments unlocked upgrades in weapons shops or new abilities for my character, like a stealth kill move.
The game ran well, controlled well and looked impressively large-scale. I played a level called The Zeppelin, which introduces the player to the Nazi nemesis they will chase throughout the game. The mission involved stealing a truck, bringing it to a castle occupied by the Nazis, and then either sneaking or shooting my way into it, before ascending to a docked zeppelin for the second phase of the mission.

The most arresting thing about the game is its graphics. Development studio Pandemic has produced a game that looks like nothing else. As you can see in screenshots, it’s not purely black and while in its black and white stages. colour seeps in: Red armbands on the Nazi uniforms, yellow muzzle flash and orange explosions. Devlin himself has a little bit of an illuminated outline to make him stand out. Enemies exude a red glow to show they are angry and on-rushing.
I eventually handed the controls over, partially because I wanted to take some notes and partially because I wanted to enjoy the look.
The jury is out on whether the gameplay will hold up in The Saboteur. That’s the kind of thing you can’t judge without a full playthrough of the game. I do think, however, that the art style can be declared a winner. If you’re looking to look at something different, this is a good game to keep an eye on.

















Ollycity
Saturday, October 17, 2009 at 10:31 PMHow come they’re showcasing it on the PS3 all the time? Is that the primary platform they developed on?
Joseph
Wednesday, October 21, 2009 at 8:05 PMMy guess would be because it probably has better looking on PS3 than XBOX and as has been said before, it’s easier to carry around a console than a PC.
Not sure about primary dev platform.