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	<title>Comments on: Developer: The Bosses Mandated Our Unnecessary Multiplayer Mode</title>
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	<link>http://www.kotaku.com.au/2009/11/developer-the-bosses-mandated-our-unnecessary-multiplayer-mode/</link>
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		<title>By: plmko</title>
		<link>http://www.kotaku.com.au/2009/11/developer-the-bosses-mandated-our-unnecessary-multiplayer-mode/comment-page-1/#comment-58472</link>
		<dc:creator>plmko</dc:creator>
		<pubDate>Wed, 04 Nov 2009 03:53:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/?p=364726#comment-58472</guid>
		<description>Why wasn&#039;t Stranglehold in Cantonese is beyond me.</description>
		<content:encoded><![CDATA[<p>Why wasn&#8217;t Stranglehold in Cantonese is beyond me.</p>
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		<title>By: Stinky</title>
		<link>http://www.kotaku.com.au/2009/11/developer-the-bosses-mandated-our-unnecessary-multiplayer-mode/comment-page-1/#comment-58390</link>
		<dc:creator>Stinky</dc:creator>
		<pubDate>Wed, 04 Nov 2009 00:43:58 +0000</pubDate>
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		<description>You need to get some people on your friends list.</description>
		<content:encoded><![CDATA[<p>You need to get some people on your friends list.</p>
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		<title>By: James Fitzell</title>
		<link>http://www.kotaku.com.au/2009/11/developer-the-bosses-mandated-our-unnecessary-multiplayer-mode/comment-page-1/#comment-58348</link>
		<dc:creator>James Fitzell</dc:creator>
		<pubDate>Tue, 03 Nov 2009 22:49:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/?p=364726#comment-58348</guid>
		<description>Unfortunately, people seem to think that throwing on multiplayer will instantly mean a big community that keeps people playing their game.

This has several downsides, but the for me biggest is it means that developers (perhaps at their studio&#039;s behest) stop investing as much time and effort in making the game fun and instead hope that the community will make the game successful.

I barely play online mostly due to Xbox Live&#039;s lack of dedicated servers.  In the PC world with dedicated servers you, mostly, have a consistent community you enjoy playing with... on Xbox Live you have morons who are on the other side of the country with dodgy latency issues.  That&#039;s not fun.

The games I play are still your standard &quot;FPS&quot; and I&#039;m a big fan of the genre, but I play to enjoy immersing myself in the story, not to talk to randoms.  I&#039;ve completed GRAW2 at the hardest difficulty and yet I&#039;ve got 270 of 1250 gamerscore for it because almost every achievement is for multiplayer.

All that being said, I think the prevalence of online coop within a standard campaign is a hugely good thing because I can choose who I play with and have both social interaction AND a great story.</description>
		<content:encoded><![CDATA[<p>Unfortunately, people seem to think that throwing on multiplayer will instantly mean a big community that keeps people playing their game.</p>
<p>This has several downsides, but the for me biggest is it means that developers (perhaps at their studio&#8217;s behest) stop investing as much time and effort in making the game fun and instead hope that the community will make the game successful.</p>
<p>I barely play online mostly due to Xbox Live&#8217;s lack of dedicated servers.  In the PC world with dedicated servers you, mostly, have a consistent community you enjoy playing with&#8230; on Xbox Live you have morons who are on the other side of the country with dodgy latency issues.  That&#8217;s not fun.</p>
<p>The games I play are still your standard &#8220;FPS&#8221; and I&#8217;m a big fan of the genre, but I play to enjoy immersing myself in the story, not to talk to randoms.  I&#8217;ve completed GRAW2 at the hardest difficulty and yet I&#8217;ve got 270 of 1250 gamerscore for it because almost every achievement is for multiplayer.</p>
<p>All that being said, I think the prevalence of online coop within a standard campaign is a hugely good thing because I can choose who I play with and have both social interaction AND a great story.</p>
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