
“One of my partners, Brian Martell, had Blade Runner on the list [of IPs we wanted to use] ,” he told the Official Xbox Magazine. “We chased it down and we coulda had it. But that one failed on the business side, because the way we wanted to do it we wanted to spend 25 million dollars. And when you do the math on that, we weren’t going to make it back.”
Shame. Then again, the world already has a Blade Runner game and, advanced years or not, it’s fantastic. So it’s not a total loss.
And what is it with Gearbox and movie adaptations? Blade Runner, Aliens, Heat… what’s next, Robot Jox? Because that would be awesome.


















Riavan
Wednesday, November 18, 2009 at 12:44 AMI would prefer more borderlands DLC. Srsly, make like 50 DLC packs I will buy every single one.
Snacuum
Wednesday, November 18, 2009 at 1:43 AMThank you for perpetuating the DLC cash cow that has been forced on all us gamers.
Rich
Wednesday, November 18, 2009 at 1:10 AMI would prefer Borderlands actually show up on Steam Aus. :/
Sud
Wednesday, November 18, 2009 at 9:39 AMJust yesterday, I met a very attractive gal who played the Westwood Blade Runner game.
What struck me as odd is that she would have been only 10 or 11 when the game came out. And let’s face it, this is a cult classic, not Super Mario Bros 3!
I asked her how she got to play the game, and she told me the obvious: Her dad originally got it.
My point is this:
I have seen living proof that cool dads exist.
Kyle Sanderson
Wednesday, November 18, 2009 at 5:12 PMAnd as a result, cool girls.
El Phantasmogoro
Wednesday, November 18, 2009 at 12:42 PMHowabout a goddamn PC patch for the broken console edition of “made first on PC” Borderlands?
I could deal with the disgustingly hugeified interface, cycloptic FOV and even the broken skill trees if multiplayer would work and I could at least have a few options in the menus.
plmko
Wednesday, November 18, 2009 at 2:40 PMThis game is 3 CDs worth of awesome. I’ve got my copy right here and the best thing is that it still works on Vista.