
When I first got a look at Dead to Rights: Retribution, I had to ditch a whole plate of food lest I upchuck in front of the producer at a Namco Bandai event.
If the level of violence I witnessed back then has been “toned down” in this developer diary hosted by Character Art Manager Dan Calvert, I might still abandon all foodstuffs to save my stomach. Sure, it looks like there’s less blood — and I can see what they mean when they say the “stylized” art sort of subtracts a layer of disconcerting realism — but people’s necks are still getting snapped.
See for yourself:



















Stephen Alexander
Sunday, November 29, 2009 at 12:00 AMThat’s actually looking pretty cool, fingers crossed the gameplay holds up when the game eventually comes out.
Jason
Monday, November 30, 2009 at 4:26 PMI’m spewing they’ve toned it down, some of us actually like the violence. If you have a weak stomach, then you shouldn’t be playing dead to rights…