This Is What “Toned-Down” Looks Like In Dead To Rights

When I first got a look at Dead to Rights: Retribution, I had to ditch a whole plate of food lest I upchuck in front of the producer at a Namco Bandai event.

If the level of violence I witnessed back then has been “toned down” in this developer diary hosted by Character Art Manager Dan Calvert, I might still abandon all foodstuffs to save my stomach. Sure, it looks like there’s less blood — and I can see what they mean when they say the “stylized” art sort of subtracts a layer of disconcerting realism — but people’s necks are still getting snapped.

See for yourself:

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(2 Comments)
  • [–]

    Stephen Alexander

    Sunday, November 29, 2009 at 12:00 AM

    That’s actually looking pretty cool, fingers crossed the gameplay holds up when the game eventually comes out.

  • [–]

    Jason

    Monday, November 30, 2009 at 4:26 PM

    I’m spewing they’ve toned it down, some of us actually like the violence. If you have a weak stomach, then you shouldn’t be playing dead to rights…

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