
There were plenty of things to be happy about in 2009! Uncharted 2, Batman, the return of E3 and a PS3 resurgence to name but a few. But you know what? 2009 also had its fair share of crushing disappointments.
Things that should have been great, but were average. Things that should have been good, but were awful. Whether through accident, misstep or a good old-fashioned cock-up, here are what I think are the biggest disappointments in video gaming of 2009:

It could have been a revolution in video gaming. The dawn of the digital-only era, a rebirth for Sony’s flagging portable. Instead, it’s done little but underwhelm.
First, there were strong suspicions it re-purposed the casing from an existing Sony device, the Mylo. Then some retailers refused to carry it. Then a promised UMD exhange program washed up on the beach, while digital versions of existing games were slow to materialise.
Oh, and it didn’t help it was priced at a ridiculous $US249.
In short, Sony have provided existing PSP owners with almost zero reason to purchase something the company badly needed to convince them to purchase. And consumers have responded, sales of the PSP having gone nowhere since the machine’s launch.
Maybe they’ll get it right with the PSP2!

Modern Warfare 2′s multiplayer is, when it’s not being exploited, wonderful. There’s little to disappoint with that part of the package. But the game’s singleplayer… oh boy.
The original Modern Warfare was a colossal entry in the field. It contained thrilling set pieces, an engaging storyline and memorable characters. All the game’s sequel needed to do was provide more of the same, and millions would be happy.
But no. Infinity Ward tried to get clever. Tried to turn what had been a reasonably realistic tale of Modern Warfare into a Michael Bay movie. A rugged, lovable SAS Captain became a monologue-happy moron. The “your player is dead” trick was over-used to the point of becoming laughable. The “No Russian” level was an exercise in poorly-envisaged shock tactics, and the game’s storyline would have confused Hideo Kojima.
It’s not a terrible game by any means, as it still has its moments – particularly when repelling the Russians from the US – but when you look at the gulf in what could/should have been and what we ended up with, it ranks as one of the year’s biggest disappointments.

Ghostbusters
It’s not enough that this was a Ghostbusters game. It was, in theory at least, supposed to be a third Ghostbusters film, written by the men who wrote the movies and starring the vocal talents of those same, gifted actors. What could possibly go wrong?
Try almost everything. Developers Terminal Reality seemingly had little idea how to build an enjoyable game around the experience of being a Ghostbuster, so instead settled on a series of limited, repetitive and frustrating mechanics to get us through. Boring PKE section, tiring ghost wrangling, boring PKE section, tiring ghost wrangling, etc etc.
The only thing to look forward to was the vocal talents of the film’s stars, and even that was found wanitng, only Dan Aykroyd putting any real effort into a bland and forgettable tale.
Maybe it was our fault for getting so excited about a Ghostbusters game, maybe it was Atari’s fault for digging up the licence in the first place, who knows. But when you make a game based on such a treasured franchise, and get serious Hollywood talent involved, it needs to be better than this.

Few people seem to comprehend how significant a failure this game has been for Activision. And how big a disappointment it’s been to everyone else. This isn’t some Guitar Hero spin-off; it was an expensively-backed assault on a market the mega-publisher believed was being excluded from its Guitar Hero franchise.
This was to be the phenomenon for hip-hop and dance fans that Guitar Hero had been for everyone else. Activision guessed right that, yes, that’s a big market, and one worth capitalising on. What they got wrong was…everything else.
DJ Hero had to be “cool” to sell, and thanks to it’s faux-rave setting, it wasn’t. It needed to be hip-hop, and it wasn’t. It needed to be dance, and it wasn’t. What it was, courtesy of the decision to focus solely on “mashups”, was a confusing, bland, fence-straddling mix of music styles that ultimately appealed to neither fanbase.
The publishers decision to focus much of the game’s marketing efforts on DJ Shadow was perhaps most telling. This game needed to be “Endtroducing”. All it was in the end was “The Outsider”.

Killzone 2
Again, not a bad game. Just disappointing.
Consider the amount of money and work that went into the game. The amount of expectations placed up on its shoulders. The scope of its marketing, all the attempts to turn Killzone into Sony’s own Halo, an evergreen sci-fi franchise for the core market.
In some areas, it succeeded. It certainly looks, and sounds, expensive. It should be praised a lot more than it is for successfully implementing a working cover system in a first-person game. And Brian Cox can make anything bearable. But only to a point; the rest of the game is equal parts forgettable and offensive, poor characters propelling you through a dreary wasteland of a game, populated solely by clichés and a world so depressing you wish Rainbow Brite would pop in and make a cameo.
Halo succeeds in much the same way Uncharted and Modern Warfare do: they serve as the gateway to a franchise, to a lifetime of fandom. They are summer blockbusters, games that not only excite, thrill the senses then leave you madly in love with a world and its characters. How else could so many people adore Captain Price, for example? Or the mute, faceless Master Chief? But in Killzone, who do you love? What makes you remember the game aside from an endless parade of grey buildings and a guy who swears too much?
Honorable Mentions
Tony Hawk Ride – The way the series finally dragged its rotting corpse over the shark would have been disappointing to die-hard Tony Hawk fans. If there were any left.
WiiWare – If the Wii is the most successful console of the current generation, why is WiiWare – its digital shopfront – so awful? There needs to be more games on this service. Well, more games people actually want to play.
Madden – EA Sports’ FIFA series continues to innovate, and show the world an annual sports franchise can also be a great game. So why does Madden get away with continually releasing what is essentially the ninth version of the same game?
That about does it for me, but what about you? What were you most disappointed with in 2009?



















Rob Hay
Thursday, December 24, 2009 at 9:24 AMTo be honest I was a bit let down by GH: Metallica. No extra DLC on 360 have left me wondering why they left some of the better ‘Tallica songs out of the game…
MW:2 was up there too, that match making glitch is a massive blight on an otherwise fantastic multiplayer experience.
Finlay Downes
Thursday, December 24, 2009 at 9:34 AMLeft 4 Dead 2 was by far the biggest disappointment for me this year – the Australian version that is. It’s amazing how purely cosmetic changes can revert a brilliant game in to a such an underwhelming one.
LazyAza
Thursday, December 24, 2009 at 10:15 AMI agree with all these, KZ2 especially was a mega disappointment for me. Didn’t like the new guns, gameplay felt old and samey and the story and characters were some of the most generic boring nonsense I’ve ever had to endure. Never did finish the game.
panther_man
Thursday, December 24, 2009 at 11:55 AMGoing out on a limb, but Gran Turismmo 5 demo almost made me cry…years of waiting, and this is what I get. Very disappointed.
Jay
Thursday, December 24, 2009 at 11:55 AMTotally agree with this list and at last a great solid point about MW2.
The single player SUCKED! Reference to Michael Bay is pure 100% perfection. The Afghan part of the game is probably the worst. They failed in so many ways of creating that environment and interacting it with the story. It was pointless and useless to me.
I still like the game but unlike COD4, i only like the multiplayer.
Killzone 2 was a disappoint me but i still liked the game. But i would have to compare it to MW2. Multiplayer only. I didn’t get back the second level cause i found it boring. Didn’t grab my attention like other campaigns. But sales were a disappointment for this game too.
I think Guitar Hero needs to be added on here. That series is dead and they need to realize they are milking it more than Nintendo do with Mario. Agree with the PSPgo even though that isn’t dead yet cause Sony can make some smart moves to generate interest IF they use their brains.
Ghostbusters i agree with also, no matter how much people say it was a good game. The PS3 exclusive part was on most part confusing and pointless for a game that wasn’t bound to be the next blockbuster seller.
warcroft
Thursday, December 24, 2009 at 12:47 PMMW2 Multiplayer definately should be there. Purely because tehy screwed the international community (outside of America).
Also, RE5.
Hieronimus Kava
Thursday, December 24, 2009 at 8:35 PMYeah, I found that most of my Wii shop channel purchases were Virtual Console games. The biggest constraint, I think, is the fact that the games have a 40 megabyte size limit on them. They are smaller than games from a dozen years ago. There is something wrong there.
Aaron K
Thursday, December 24, 2009 at 9:41 PMI was most disappointed that my Guitar Hero: World Tour broke and my 90 days warranty was over.
Good thing cause that made join the Rock Band party purchasing The Beatles: Rock Band. The instruments are so much better.
Steve
Thursday, December 24, 2009 at 11:24 PMI’d have to say that DJ Hero isn’t that bad, although sales were crap, if your into the music (which I kinda am) then its an awesome experience. I agree with Guitar Hero though, they might aswell go whip Farlap’s dead body at this rate. Rockband 2 looks like it getting a release down under very soon though, all stores are clearing way for something considering its 50 bucks at Kmart on Boxing Day. Ya know, for me, Rockband is superior to GH even with less games, just because it stays rock, it knows its crowd and doesnt abuse it like GH does…
/end rant
GaaaaaH
Friday, December 25, 2009 at 7:30 PMODST
The story finally gets good…
and then it ends. :(
Wade
Sunday, December 27, 2009 at 4:38 AMI agree with MW2 being on there, the fake character deaths really were overused too much. I did like the non respawning enemies, but there were still those parts that I feel ruined the game, I’m talking about the parts where there really is no strategy, it’s just luck in some parts (mainly that part where you had to run from the house *shudders*)
Multi-Player – The core gameplay, is brilliant. But when you go in depth, there are things that just really ruin the game. One of which, the maps, some maps, (Afghan, Scrapyard, Terminal) are fantastic maps. I also like Highrise in TDM, but in Search and Destroy, I feel you can die too fast. Personally though, I think the CoD4 maps were much better, mostly Crash and Vacant.
The balancing is way off, Painkillers make you survive a headshot, (and a Predator Missle for that matter) and to have Cold Blooded and a Silencer on, means you can’t get a headshot, not even with the Intervention/50. Cal. What FPS in history, especially a mainline one, or a somewhat REALISTIC WAR game, has a headshot from a gun, let alone a Sniper Rilfe, not been an instant kill? What is the point of Stopping Power being a perk? It seems mandatory to have to use it, so they may as well have just made all the weapons that powerful.
The Models… Don’t even need an explanation.
Search Preference. WaW had it, Halo had it, but MW2? No they don’t need a Search Preference, it’s not good enough for them, they’ll program into the Matchmaking system themselves. Oh, it didn’t work, maybe if they had a Beta this wouldn’t have happened.
I’ve rambled on for too long. I think what I didn’t cover, and what I covered, has been said numberous times by others.
Essay over.
Lachlan
Sunday, December 27, 2009 at 11:27 PMi agree wit all of those but MW2 was definitely the biggest. The storyline was not bad, in fact i actually enjoyed it, but for a sequel to MW that was surposed to b realistic it was an epic fail. Its multiplayer is also terrible favouring higher levels so much it made me stop playin it. I was one of those people that didt get the game straight away and therefore was lower lvl than everyboy else and i got owned. It has no search preferences and sometimes randomly connects u to private matches. it also has heaps of fags that hack and create 18 man hardcore ffa on rust (wtf!!!). These games also dont just get found by searching for ffa it happes in all game types. Overall it has too many glitches/hackers, overpowered guns for high ranks and the worst multiplyed search ive seen from a game for a long time. If you want a game with search preferences, guns that are decent for lower ranks and hardly any hackers or glitches play COD:WaW and help revive this great game with me. GT=lachdo18 Clan=LAX(HB in MW and MW2).
BTW Chuloopa if u hav n xbox buy L4D2 from NZ it works and wont get you banned.
Lachlan
Sunday, December 27, 2009 at 11:38 PMsorry to double post but i forgot to say that since i had just finished COD:WaW on veteran i thought my game was stuffing up when i finished the campaign on veteran in 3 1/2 hours. would rate this game a 3 for dificuly if COD:Waw is 10 and Viva Pinata is 1. COD:WaW being hardest game ive eva played and viva the easiest.