
I played as an Alien, a Predator and a Marine last night in eight-player, locally-linked Xbox 360 matches of Sega’s upcoming game. And it’s not like I panicked too many times.
The early 2010 AvP game may be a sequel, but it is the first game in the series that I’ve played. The three-way species conflict set in jungles and on temples and in amid Alien hives was new to me.
I came to the game with no innate ability to play either Alien, Predator or Marine. I assumed, wrongly, that I should avoid playing as a human Marine.
It turns out that, actually, playing as an Alien is hard. I learned this the way you learn a lot of tough lessons in multiplayer games: by virtually dying a lot. Aliens in AvP wield no weapons, of course. Their strengths are speed and the ability to scramble across any flat surface. With an Xbox 360 controller the player does that by holding down the controller’s right trigger. Ideally you’ll get yourself onto the ceiling, hanging over some sap Marines who walk beneath you. If you hold down the A button to jump to the floor, the skilled Alien player will then press X for a gruesome one-hit “trophy kill” or start tapping the controller’s shoulder buttons to perform melee swipes. That is ideal. A newcomer might – might – jump down from the ceiling and get shot up by some Marine machine guns.
So, a recommendation: If you play this game when it’s out in early 2010, try the Marine. I was one of them next, taking advantage of my gun-mounted movement sensor to tell me when friends and enemies were nearby. Having a machine gun instead of relying on my claws made me more comfortable. Controls are conventional, familiar to anyone who has played a shooter. Of course, you can’t smell/see the outlines of enemies through walls as a human, only as an Alien.
Before I could try the Predator in a deathmatch mode, we switched to some special modes. I tried two of them:
Infestation was a humans vs. Aliens mode. In this one we all started as humans, but one of us was randomly turned into an Alien a few seconds after the match started. As Marines, we would want to hunt this thing. But if it got one of us, the victim would re-spawn as an Alien. Eventually there would be a Last Man Standing, at which point a turret would spawn and that last human player could hope to get to it to win the match. Otherwise, the Aliens win and points are tallied.

So what does a lot of getting mauled teach you?
I was impressed with how distinct the three species felt from each other and how much this game in multiplayer feels like a hunt. In Infestation, there was a strong sense of vulnerability to play as humans as the Alien pack grew and as us remaining Marine players would spot the Aliens darting across walls and ceilings. In Predator Hunt, again, as humans, it felt, if not that we were weak, but that we were up against something fearsome. There’s a special panic you get when you know the enemy is on the tower above, standing there cloaked from your sight, choosing a target and probably seeing you coated in red, ready to be dropped.

Part of the Aliens Vs. Predator promotion involves promoting just how violent and gory these games are. Stealth kills do trigger gruesome deaths. For me, what I’ve liked most is this three-way balance between Alien, Predator and Marine. That may not be new for PC players, but with this game coming to consoles as well it’ll be new to me and others. It’s a fun mix.



















Andrew Hobbs
Friday, December 18, 2009 at 7:19 AMstop torturing us :(
Kyle Nash
Friday, December 18, 2009 at 7:22 AMExcellent review. Really really looking foward to this game! Hope its as amazing as the first one.
Newguy
Friday, December 18, 2009 at 8:44 AMEven more reason to get this game!
Importing, here we come!