Hei$t Cancelled

There a lot of cop games, but no so many about robbers. Codesmasters’ Hei$t, which was to be one of the rare few, has been cancelled publisher Codemasters told IGN today.

Codemasters told the site:

“After a much extended development period, Heist has been terminated as a project and removed from our release schedule.”

We covered the announcement of the game in 2007, back when a press release promised that development studio inXile Entertainment would enable gamers “to tak[e]charge of a group of renegade criminals as they rob, steal and shoot their way throughout the city, all the while their sights set on the big score: taking the San Francisco Mint.” The game was to have been set in the late 1960s, an open-world caper set during the Summer of Love.

The cancellation leaves Sony’s Sly Cooper series as one of the few relatively recent examples of a major game based on the concept of stealing stuff.

Codemasters Cancels Heist [IGN]

Discuss

(7 Comments)
  • [–]

    Neil Williams

    Friday, January 29, 2010 at 11:42 AM

    That’s a shame. I was pretty keen on the idea of this one.

  • [–]

    Jason

    Friday, January 29, 2010 at 12:38 PM

    Sad, was waiting for this one for a while now

  • [–]

    Awnshegh

    Friday, January 29, 2010 at 12:56 PM

    Suppose it just saves Atkinson from going nuts again. Pity it looked like fun.

  • [–]

    Camb3h

    Friday, January 29, 2010 at 1:14 PM

    Probably a good decision, I completely forgot about this game and it seems like it has been in development for a long time.

  • [–]

    Jay

    Friday, January 29, 2010 at 1:43 PM

    BOOOOOOOOOOOOO!! I hope they change their mind later and come back to it. Pleeeeeease

  • [–]

    Braaains

    Saturday, January 30, 2010 at 12:05 AM

    “The cancellation leaves Sony’s Sly Cooper series as one of the few relatively recent examples of a major game based on the concept of stealing stuff.”

    That and Dante’s Inferno, which is a major game based on the concept of stealing stuff from God of War.

  • [–]

    Trent Strickland

    Saturday, January 30, 2010 at 12:48 AM

    Not at all surprising when you consider there’s been barely any word in at least a year.

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