Reader Review: BioShock 2

Do you have what it takes to get a review published right here on Kotaku? Henry does, as he wonders what happened to his trusty wrench.

Yes, that’s right, we’re now publishing reader reviews here on Kotaku. This is your chance to deliver sensible game purchasing advice to the rest of the Kotaku community.

And thanks to the very kind chaps at Madman Entertainment, purveyor of all kinds of cool, indie and esoteric film, the best reader review we publish each month will win a prize pack containing ten of the latest Madman DVD releases.

This review was submitted by Henry Chung. If you’ve played BioShock 2, or just want to ask Henry more about it, leave your thoughts in the comments below.

Bioshock 2 (360, PS3, PC)

Developed by 2K Marin, BioShock 2 is a sequel to 2007’s widely acclaimed game of the same name. Once again set in the utopia turned dystopia city of Rapture, you play as a Big Daddy who has no recollection of his past and with a mission to relocate your Little Sister.

Loved

I’m Gonna Drill You, Sucker!: Playing as a Big Daddy means you’re going to get big weapons such as the drill which allows you to… well drill your foes in the face and pummel even your strongest rivals. Other clever inclusions such as the remote hacker allow you to fire darts and hack objects at range; hacking a turret facing unsuspecting splicers can be quite satisfying.

A Fiddler’s Delight: Garry Schyman returns to score BioShock’s soundtrack and once again captures the desolate nature of the game through strong overtones of solo violin tracks. The game also features classic songs from the 1950s that provide a strange juxtaposition to the events happening in the game.

Hated

Story: Nothing really develops beyond what is presented to you at the start, there are barely any twists and the moral choices presented to you are can be fairly obvious considering that playing as the good guy can result in more rewards.

Big Sister Is Watching: Not exactly strong nor are they difficult to kill, however they are annoying. The flashing words “Big Sister is approaching” meant that you’re going to have to put down what you’re doing and fight.

Making a sequel can be difficult, particular if the original game executed its concepts so well. BioShock 2 improves on a number of things such as the gameplay, however seems to be lacking in its narrative which to me is the most important element of the series.

Reviewed by: Henry Chung

You can have your Reader Review published on Kotaku. Send your review to us at the usual address. Make sure it’s written in the same format as above and in under 500 words – yes, we’ve upped the word limit. We’ll publish the best ones we get and the best of the month will win a Madman DVD prize pack.

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