Get A Move On … With SOCOM 4

We’ve seen how a fighter operates with the PlayStation Move, now let’s get a look at how a shooter functions under Sony’s new motion controller. Here’s SOCOM 4: US Navy SEALs.

Looks like the Move enables not only the expected point-and-shoot aspect of a tactical shooter, but also the tactics as well, using the wand to identify objectives to your squadmates and send them there to carry out your orders.

Discuss

(4 Comments)
  • [–]

    Kyle_Katarn

    Thursday, March 11, 2010 at 1:26 PM

    It seems the turning aspect of the game seems slow and clunky. How does Move handle turning?

    • [–]

      plmko

      Thursday, March 11, 2010 at 3:40 PM

      When the Wii first came out, turning was done by pushing the cursor at the end. Assuming that Socom devs only recently implemented this technology, I would say it would be the same thing. But hey whos to say that making a bounding box wouldn’t be either patched me or simply a selection in options.

  • [–]

    Jay

    Thursday, March 11, 2010 at 1:57 PM

    Hmmmm if motion controls suddenly came to alot of core games, primary games with online multiplayer – they would have to place a separate game type for people playing with motion control.

    For example – MW2 has a separate playlist for people who want to play in third person.

    If a game, like MW2 had motion-control support, clearly they would have to separate the two. Lag time etc… would affect gameplay too much.

  • [–]

    Michael Barnes

    Thursday, March 11, 2010 at 4:20 PM

    Who the heck would choose this thing over a controller. It looks clunky as!

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