We’ve seen how a fighter operates with the PlayStation Move, now let’s get a look at how a shooter functions under Sony’s new motion controller. Here’s SOCOM 4: US Navy SEALs.
Looks like the Move enables not only the expected point-and-shoot aspect of a tactical shooter, but also the tactics as well, using the wand to identify objectives to your squadmates and send them there to carry out your orders.


















Kyle_Katarn
Thursday, March 11, 2010 at 1:26 PMIt seems the turning aspect of the game seems slow and clunky. How does Move handle turning?
plmko
Thursday, March 11, 2010 at 3:40 PMWhen the Wii first came out, turning was done by pushing the cursor at the end. Assuming that Socom devs only recently implemented this technology, I would say it would be the same thing. But hey whos to say that making a bounding box wouldn’t be either patched me or simply a selection in options.
Jay
Thursday, March 11, 2010 at 1:57 PMHmmmm if motion controls suddenly came to alot of core games, primary games with online multiplayer – they would have to place a separate game type for people playing with motion control.
For example – MW2 has a separate playlist for people who want to play in third person.
If a game, like MW2 had motion-control support, clearly they would have to separate the two. Lag time etc… would affect gameplay too much.
Michael Barnes
Thursday, March 11, 2010 at 4:20 PMWho the heck would choose this thing over a controller. It looks clunky as!