Reader Review: Heavy Rain

Do you have what it takes to get a review published right here on Kotaku? Matt does, as he takes a carton of orange juice from the fridge and then puts it back.

Yes, that’s right, we’re now publishing reader reviews here on Kotaku. This is your chance to deliver sensible game purchasing advice to the rest of the Kotaku community.

And thanks to the very kind chaps at Madman Entertainment, purveyor of all kinds of cool, indie and esoteric film, the best reader review we publish each month will win a prize pack containing ten of the latest Madman DVD releases.

This review was submitted by Matt Cirina. If you’ve played Heavy Rain, or just want to ask Matt more about it, leave your thoughts in the comments below.

Heavy Rain (PS3)

Generating discussion around the web is Sony’s latest exclusive “Heavy Rain.” Does it carry the joy of a waterslide? Or is it nothing but a wet blanket?

Loved

The Characters: They grew on me and I admit, I got attached. I loved them all, from the tired swagger of the old private detective, to the FBI agent who could have been a dead ringer for some estranged relative of Agent Cooper from Twin Peaks.

The Graphics: While there were many visits to uncanny valley through Heavy Rain, There were moments that absolutely blew me away. Moments that added to the profound effect of Heavy Rain. Which brings me to my next point:

Storytelling Innovation: I was honestly left in awe. It took me only a half hour to find myself feeling complex emotions that I thought were only reserved for books or films. This is the only game in which I actually felt genuine remorse for any harm that came to a character because of my decisions. It makes the morality systems in other games look like gimmicks.

Hated

Controls: While for the most part they were smooth, I found myself stuck with the character facing a wall on some occasions.

Soundtrack Repetition: Don’t get me wrong, I loved the soundtrack, it’s just that the developers seemed to like it too, and insisted on playing it over and over again at the most inopportune moments.

Silly Dialogue: While I loved the story as a whole, some of the dialogue felt heavy-handed, like those moments where sitcoms try to be serious and meaningful but almost always fall flat.

Regardless of flaws, Heavy Rain is a fantastic new step towards true, powerful storytelling and maturity in games and I can’t wait for more.

Reviewed by: Matt Cirina

You can have your Reader Review published on Kotaku. Send your review to us at the usual address. Make sure it’s written in the same format as above and in under 500 words – yes, we’ve upped the word limit. We’ll publish the best ones we get and the best of the month will win a Madman DVD prize pack.

Comments


8 responses to “Reader Review: Heavy Rain”

Leave a Reply

Your email address will not be published. Required fields are marked *