
There will be an expert free-aim mode with no auto-lock, a standard aiming mode that snaps the crosshairs to the target, and then the dreaded “casual” (no, not that word!), which gives a full auto-aim plus faster regenerating health.
“First time we have done this in an open world game, so we will be interested to see what people think having played with each option,” a dev wrote in the company’s weekly Q&A.
The Q&A also clarifies this game’s relationship to its ancestor, 2004′s Red Dead Revolver. “It’s definitely not a narrative sequel – more of a spiritual successor,” Rockstar writes, saying the studio decided on delivering the American West in an open world game “while finishing Red Dead Revolver.” So this idea has been gestating for a very long time indeed.
Asked & Answered: Red Dead Redemption Multiplayer Posses, Episodes from Liberty City, and Much More [Rockstar]


















AndyN
Saturday, April 17, 2010 at 3:27 PMWell looks like all is still normal, only now there is a mode for the noobs.
Mooshis
Saturday, April 17, 2010 at 3:53 PMBut what about multiplayer will there be auto-aim on that?
If so will there also be the option of turning it off?
Then how will they balance it for people who don’t want to use auto aim?
So many questions….
Brendan
Saturday, April 17, 2010 at 4:13 PMThis is good. Don’t know about the casual setting though…
Cerberus
Saturday, April 17, 2010 at 9:04 PMWhat, GTA4 had a difficulty setting, it was the contrast and brightness settings.
Will Higgins
Sunday, April 18, 2010 at 1:11 PMGTA4 online multiplayer had the option to turn auto-aim on/off, so I’d imagine that’ll be available to some extent in RDR. I’m quite looking forward to this game.