This is a weird one. Many 3DS “games” on the showroom floor show gameplay, but are just tech demos. This one shows nothing but cinematics, but is actually a proper game.
Yes, Resident Evil: Revelations is a full game currently in development at Capcom, and…that’s all we know! Deduce what you want from the screenshots in the gallery to your left, all I know is, I’m glad there’s now a Nintendo handheld can now take pre-rendered cutscenes in its stride.

























legless joe
Thursday, June 17, 2010 at 10:16 AMWow, nintendo is really pushing with new games this year.
bigkid
Thursday, June 17, 2010 at 10:24 AMThese have to be movies, not in game shot…. if it’s in game shot, then it’s too nice to be true (on a handheld)
lcb
Thursday, June 17, 2010 at 10:32 AMthats what i said when i first saw footage of psp games.
Brink
Thursday, June 17, 2010 at 10:43 AMThe first line in the article says they are cinematics… so… they are probably ‘movies’ not ‘in game’ :S
Old_Skool_Gamer
Thursday, June 17, 2010 at 11:44 AMStill, looks pretty damn good for a handheld.
Tyris
Thursday, June 17, 2010 at 11:55 AMI’ve read reviews (unfortunately I cannot remember where) that indicated you had control of the camera during some of these “scenes” which would indicate they are in fact “in-game” rendered.
Arcane Azmadi
Thursday, June 17, 2010 at 11:41 AMHey, is that H.U.N.K in the 3rd screenshot?! It’d be neat if he was in the game.
Michael Barnes
Thursday, June 17, 2010 at 4:09 PMChris is a big goober, use Leon.
Jonathon Tree
Thursday, June 17, 2010 at 5:44 PMCheck out the hard polygonal edges on the arm in the bottom left pic. That and as someone mentioned, a lot of the 3D previews were cutscenes you could move the camera around in.
The 3DS does have a lot of hardware improvements, the Kid Icarus trailer showed that.
I’m calling this in game rendering…
FireAza
Sunday, June 20, 2010 at 7:55 PMI’m gonna agree with Jonathon and say this is in-game graphics. And that’s not naive optimism either, know why? Remember the Resident Evil remake for the GameCube? It looked fantastic, and the secret was the only things that were made from 3D polygons were the player and enemies, everything else was pre-rendered 2D. When the only 3D objects the hardware needs to render are the player and the occasional enemy, you can use very high-poly character models. Since the 3DS is supposed to be similar in power to the GameCube, I’d say they’re pulling the same tricks that made the RE remake for the GC look so good.