Realtime Worlds’ endeavour to create a human avatar modelled on APB has reached its fifth and final stage: the outfitting. And Josh didn’t do so bad.
You can hear the relief in his voice when Josh finds out he only got the steampunk look. Which, honestly, is pretty tight. His fittings also complement the parkour moves he shows off midway through.
So after that three-finned haircut and shoulder-to-shoulder tattoo, Josh didn’t do so bad. Certainly makes for a better avatar IRL than the ones I end up making – in this game or any other – for myself.