
“Is DK Mode back?” I asked a representative for the new GoldenEye today, as we played four-player, split-screen, golden gun deathmatch during a pre-release session with the game at a Times Square hotel. I was Oddjob and I was also throwing hats at him.
There will be no DK Mode in this game, he told me. DK Mode was a popular cheat in that original Nintendo 64 game that turned characters and enemies into big-headed, long-armed versions of themselves – as if they had the anatomical proportions of Donkey Kong, whose games GoldenEye studio Rare also made at the time.

Given that new GoldenEye creators Activision don’t own Donkey Kong, it was a safe guess that “DK Mode” wouldn’t be back. Maybe it would be called “Big Head” mode or something. Nope. There is no big head mode in the new game. There is, however, a Big Hands mode. When that mode is activated in multiplayer, characters get big hands and only melee is allowed.

GoldenEye for the Wii ships this spring featuring a new campaign based on the original James Bond film as well a split-screen and perk-supported online multiplayer set on all-new maps based on some of the same locations used for the N64 game’s multiplayer areas.



















Also David
Wednesday, August 4, 2010 at 12:22 PMI always thought the logical extension of big head mode was bobblehead mode. Shame I won’t get to see it.
DerangedStoat
Wednesday, August 4, 2010 at 1:25 PMBig head mode was a lot of fun in the N64 version, but big hand mode seems pretty pointless, I remember playing a lot of rounds of “slappers only” against friends in the original. With normal sized hands…
Joshy206
Wednesday, August 4, 2010 at 8:02 PMYeah, this game is just lessening itself in my eyes. Quite sad, really. Might have to pop in my 64 version again :P
James Worth
Wednesday, August 4, 2010 at 10:40 PMJust HD the original already!
Gary Reith
Wednesday, August 4, 2010 at 11:47 PMHD? WII? ?
?
Brett C
Thursday, August 5, 2010 at 12:20 AMI hope this game is as good as Goldeneye: Rouge Agent!!
*vomits*