
“Yes this is indeed my first 3D game but I have a feeling that it’s going to be hard to go back [to 2D] ,” Sakurai tells the Official Nintendo Magazine.
According to Sakurai, your eyes, in say Avatar, get used to the novelty element of 3D and “simply enjoy it for what it is”.
Continuing Sakurai adds, “That’s the nature of the way we get used to things as they become familiar.” He says that the “problem” is going back to 2D after 3D makes it feel “flat”.
“So in terms of game development I would think that going back to 2D after working on a 3D project may be very difficult for me.”
Okay, so make the next Smash Bros. game in 3D. That should solve that issue!
News: 3DS makes it ‘hard to go back to 2D’ [Official Nintendo Magazine via GoNintendo]



















LinkageAX
Thursday, August 5, 2010 at 10:03 PMOh! Please! SSMB3DS! You know you want to! Do it, Do it PLEEEAASSEEEeeeeeee…..
Joe Mama
Friday, August 6, 2010 at 7:55 AMThink how hard it is to keep track of a 4-man brawl on a widescreen TV. Now think about that, on a ds.
Jackson Thurtle
Thursday, August 5, 2010 at 11:47 PMI disagree. 2D gameplay is much better than 3D because it’s thousands of times cheaper to make. Having played games like Bayonetta, I don’t go back to 2D brawlers and think that they lack depth (pun totally intended).
1up
Friday, August 6, 2010 at 12:41 AMThe article is about stereoscopic 3D, not polygonal 3D.
Adam
Saturday, August 7, 2010 at 1:39 AMlol fail obviously you don’t understand what they are talking about