You are here. You may slay virtual zombies there. This is the official map for next month’s kill-zombies-in-fake-Las-Vegas game, Dead Rising 2.
Via the official Capcom blog. Click it to enlarge it.
You are here. You may slay virtual zombies there. This is the official map for next month’s kill-zombies-in-fake-Las-Vegas game, Dead Rising 2.
Via the official Capcom blog. Click it to enlarge it.
Chuloopa
Tuesday, August 3, 2010 at 12:12 PMenlarging link is broken :(
David Wildgoose
Tuesday, August 3, 2010 at 12:26 PMFixed.
Chuloopa
Tuesday, August 3, 2010 at 1:44 PMThanks ‘goose! :D
Looks pretty damn nifty to me – love how they’ve even included an Indian casino – i would be sorely disappointed if i can’t find a bow and arrow and a tomahawk in there
Steven Bogos
Tuesday, August 3, 2010 at 1:08 PMHmmm. I was a bit worried about how the Las Vegas-esque setting would work. Dead Rising 1 worked so well because the Mall was so interconnected. Looks like they are trying to replicated a similar style here.
Mitchell
Tuesday, August 3, 2010 at 5:57 PMIt looks…bigger.
I wonder how the ‘safe house’ system will work this time round.
Joshy206
Tuesday, August 3, 2010 at 6:40 PMI didn’t want to get the game because of the lack of splitscreen for co-op and, well, the apparent copying of the save system and story system of number 1 (which I hated), but this makes it looks very nice.
DogMan
Tuesday, August 3, 2010 at 10:20 PMHey David, in the Case Zero build you played how did the moving between zones work? The loading screens in the first weren’t a big deal for me but I’m hoping they upgraded it for Case Zero and Dead Rising 2.
David Wildgoose
Tuesday, August 3, 2010 at 11:00 PMIn Case Zero, the only loading screen I saw was when I moved between the safehouse and the rest of the map. Obviously the Case Zero map is a lot smaller than what you can see here. I’ll be playing the full game next week, so remind me to report back then.