
Richard Marks has an impressive resume: He has created the EyeToy, the PlayStation Eye and the PlayStation Move. He also likes buttons.
“Buttons are irreplaceable as an input device,” Marks tells Edge Magazine. “Too many buttons are overwhelming, but one single action button is very powerful feeling.”
Continuing, Marks adds, “For core games you really do need a set of buttons to quickly choose things. Trying to replace buttons with gestures doesn’t work very well.”
This fall, the PlayStation Move is going head-to-head with Microsoft’s Kinect. The Move has buttons. The Kinect does not.
Designing PlayStation Move [Edge via CVG]



















Dirk Rictor
Tuesday, September 21, 2010 at 4:42 PMUnless there is a way of using our mind as an input device, he may be onto something…
attila
Tuesday, September 21, 2010 at 4:56 PMand he wrote and performed hits such as “Right here waiting”.
Yeah, I bet he has never heard that joke before.
plmko
Tuesday, September 21, 2010 at 5:12 PMHe would be an expert on why buttons rule gaming, given that he was the first to do accessible motion controlling without buttons.
Michael Barnes
Tuesday, September 21, 2010 at 5:42 PMYes, your right. Thats probably why hes gone back to having buttons with the Move.
Blake
Tuesday, September 21, 2010 at 5:42 PMNobody understands better than him how horribly broken the eye toy was :P
MunKy
Tuesday, September 21, 2010 at 6:52 PMThere is nothing stopping people/developers using standard xbox controllers with kinect (or the big button controller) without resorting to move tactic of different configs for different games.
Prinny Dood
Wednesday, September 22, 2010 at 12:49 AMWhilst Microsoft are bitching about kinect shooters.
Sony is still encouraging button mashing goodness.. in motion form.
Still can’t get over Moves suggestive design =/
Jimu_Hsien
Wednesday, September 22, 2010 at 11:10 AMI prefer buttons, my wife prefers the stylus.