
That’s because developers Just Add Water have decided to go to town on the number of polygons the characters in the game will be built from, an original decision to go from 3000 (the number in the Xbox version) to 9000 thrown to the winds when they instead decided to have each character comprised of around 18,000 polygons (with Stranger himself clocking in at 20,000).
You can see what this means for the game in the comparison shot above, comparing the original Xbox model of hero Stranger to the upcoming PS3 version and that designed for CGI sequences.
Stranger PS3 Update [JAW, via Joystiq]



















MILDLY IRATE VIDEO GAME GUY
Tuesday, September 28, 2010 at 12:12 PMOddworld, yay.
Jimu_Hsien
Tuesday, September 28, 2010 at 1:31 PMSo it IS exclusive now?
Joe Mama
Tuesday, September 28, 2010 at 3:35 PMWell I still have to find someone with a PS3, but atleast it’ll be an easily available game now.