LunchTimeWaster: Thomas Was Alone

Kotaku AU

Now this is special.

Thomas Was Alone is an ultra minimalist puzzle platformer: part Head Over Heels, part Braid. It was created in less than 24 hours by Mike Bithell, a designer at Blitz Games. It’s endlessly inventive and does an incredible job of stretching simple mechanics to their natural conclusion. It feels as inventive as any game I’ve played this year, yet features the most simple, barely functional aesthetic imaginable.

Thomas Was Alone feels like gaming stripped back to the barest essentials, and it’s testament to the quality on display that it remains incredible fun.

You must play this game.

Thomas Was Alone
[Kongregate]

Discuss

(8 Comments)
  • [–]

    NotTheLegs!

    Tuesday, October 19, 2010 at 12:58 PM

    Oh shit! head over heels! Loved that game.

  • [–]

    Adam Ruch

    Tuesday, October 19, 2010 at 12:58 PM

    Very clever :)

  • [–]

    Hello, The Lost Vikings

    Tuesday, October 19, 2010 at 1:03 PM

    It’s been a while.

  • [–]

    Ian Uniacke

    Tuesday, October 19, 2010 at 1:11 PM

    Interesting game but it could definitely do with some improved way to select the blocks. Also with no indication of how far through the game you are it makes it hard to keep going.

  • [–]

    TGK

    Tuesday, October 19, 2010 at 5:02 PM

    Gotta say I got bored 4 friends in….

  • [–]

    Aidan Dullard

    Tuesday, October 19, 2010 at 5:09 PM

    Great game. Ultra minimalist is the right way to describe it. Amazing how much gameplay can be squeezed out of such a simple concept.

  • [–]

    Goodoldays

    Tuesday, October 19, 2010 at 5:21 PM

    I really liked it. Not overly long, but really liked the minimalistic nature of it, with just a tad of challenge to keep your interest.

  • [–]

    Jared

    Wednesday, October 20, 2010 at 8:50 AM

    Hate to know this, but the mechanic is very similar to the Shaun the Sheep game “Home Sheep Home”

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