
Sources close to LucasArts say the studio has gone through another round of layoffs today, but numbers were not specified. The studio was hit with as many as 85 cutbacks in September, after wrapping up development on The Force Unleashed II.
When contacted for comment, LucasArts confirmed changes in staffing, but did not provide details.
“LucasArts recently made a minor adjustment in staffing to help us better address the needs of the business,” said a LucasArts rep. “We remain committed to our internal studio – and to fostering relationships with trusted external partners – in order to deliver quality games that amaze and inspire fans.”
The other studio given the gift of joblessness today is Budcat Creations, according to former employees of the Iowa City-based developer. The developer of PlayStation 2 and Wii versions of many of Activision’s Guitar Hero games was acquired by the publisher in 2008, shuttered today.
Activision reps have not yet responded to requests for comment.



















Ben
Wednesday, November 17, 2010 at 10:00 AM“in order to deliver quality games that amaze and inspire fans”
Which they haven’t done since Jedi Knight Outcast was released. After that point LA have gone downhill.
Ndroste
Wednesday, November 17, 2010 at 10:14 AMlol “disturbance in the workforce” tag is tragic
MILDLY IRATE VIDEO GAME GUY
Wednesday, November 17, 2010 at 10:28 AMShip another uninteresting game, sack another couple of dozen staff. Life continues ad nausium at the big L.
Matt
Wednesday, November 17, 2010 at 11:05 AMThe last good game LucasArts published would’ve of been Knight of the Old Republic, and even then they needed one of the best RPG developers to do it for them =P
James Mac
Wednesday, November 17, 2010 at 11:58 AMI don’t think I remember a good “in house” lucasarts game. I enjoyed the first TFU… but I wouldn’t say it was excellent.
I think TIE Fighter and X-Wing were both outsourced. Outcast was made by Raven…
Dark Forces maybe?
Aaron
Wednesday, November 17, 2010 at 12:13 PMOh I’m looking forward to Lucasarts making games that ‘amaze and inspire’, whens that going to happen.
Someone needs to take these spokespeople to task for their evil double talk. We’re not stupid.
“LucasArts recently made a minor adjustment in staffing to help us better address the needs of the business,” said a LucasArts rep. “We remain committed to our internal studio – and to fostering relationships with trusted external partners”
Easily translates to, “we’ve messed up and had to fire a bunch of our hard working staff, but we’re going to replace them with people on contract we can let go anytime without a severance package so, s’all good.”