By all standards Minecraft is already pretty hardcore. But now Minecraft creator Markus Persson is in the midst of cranking it up a ‘notch‘ (see what we did there?) by adding a new ‘hardcore’ mode to the game, a mode in which death results in your world being reset.
We have yet to succumb to the Minecraft phenomenon, but this mode strikes us as the workings of a man who enjoys scratching his own retinas with a toothpick, or ripping out his own nosehair with tweezers. What sadomasochistic fool would derive pleasure from seeing their hard earned universe crushed as a result of an innocent mistake within the game world?
What do you guys think – do you enjoy mental anguish? Is this a good idea? Bad idea?
Hardcore Mode Coming To Minecraft, The World Ends When You Die [Joystiq]



















Xs
Wednesday, November 24, 2010 at 4:15 PMSaw this on his blag. I lol’d.
To be honest? I’ma gonna do, and i will continue in the future.
popcultured
Wednesday, November 24, 2010 at 6:02 PMI just the whole of minecraft.
Bish
Wednesday, November 24, 2010 at 4:29 PMThis is great news for someone like me who regularly falls into lava by accident!
MILDLY IRATE VIDEO GAME GUY
Wednesday, November 24, 2010 at 5:18 PMI think death in Minecraft is fine as it is. There’s enough of a “restart” that often leads you to brand new lands but with the chance that you might rediscover your old base. Nothing like playing on the same world for three months only to stumble across one of your old towers.
f4cti0n
Wednesday, November 24, 2010 at 7:33 PMI’ve never had trouble finding my old places… but I guess I do post a lot of signs and torches around as I go etc.
Mic
Wednesday, November 24, 2010 at 6:03 PMDoing a Nuzlocke run on Pokemon was bad enough (Catch only the first pokemon in a new area, if one faints, release it) Something like this would kill me!
CrowdedTrousers
Wednesday, November 24, 2010 at 7:40 PMa permadeath mode?
methinks thou is unnaturally interested in that corpse yonder…
Sagarat
Wednesday, November 24, 2010 at 8:15 PMNow all notch needs to do is embed NetHack multi-leveled dungeon generation into the code, and it will be the best game ever made.
David
Wednesday, November 24, 2010 at 10:19 PMSeconded. I’d laugh so hard if I ran into an emu in a dungeon though.
blake
Wednesday, November 24, 2010 at 9:16 PMI’ve been looking forward to it. Personally I find that first night or two the most fun. Once I’ve got a lit up fortress I pretty much just want to start again :P
Eduardo
Thursday, November 25, 2010 at 9:03 AMI play like that too. I don’t seek to make giagantic and elaborate mining systems, I think I’ll save that for the multiplayer survival.
CorruptDropbear
Wednesday, November 24, 2010 at 11:39 PMNUZULOOOOCKE
No seriously, if they included a gravestone where you died like in NetHack, that would be hilarious.
Aaron Bycroft
Thursday, November 25, 2010 at 10:42 AMhow can they leave a gravestone if the world is reset?
Flay
Thursday, November 25, 2010 at 1:15 AMHeck yeah! Permadeath was one of the main things that made Nethack so fun. Besides, it’s a completely separate game mode; there’ll still be modes for those people who want to build their giant stone dongs in peace.
Jehan Hapuarachchi
Thursday, November 25, 2010 at 7:52 AMOh god I can’t wait :D, This is really going to make me think twice about adventuring out at night just to collect simple items.
Sahajo
Wednesday, February 23, 2011 at 1:11 PMAs long as everybodies needs are represented, right people? You know, keeping the options open so people that have certain preferences of gameplay get to do what they want? Not begrudging others options YOU dont like when you dont have to choose them?
For example, I dont mind if Notch has a big huge floresent “NO CREEPERS” button on his next release, as long as a tiny little one is left for me that say “allow creepers” and so forth. Meh, whatever.