
It’s being reported that Microsoft is currently investigating ways of improving the compression technology that dictates how much code can run through the peripheral at any one time. This would mean an increase in the camera’s resolution, which while currently restricted to 320×240 resolution could be unlocked to run at 640×480.
This would not only mean alcearer picture, but would also mean Kinect games would be able to track a user’s individual finger movements, something only possible at the moment via third-party hacks.
Apparently the current limitations are in place because of the console’s USB controller interface, which has to be kept open enough to support other peripherals like battery rechargers.
Microsoft’s work on improving Kinect would thus focus on getting more code through the “gate” reserved for the motion-sensing camera.
We’ve contacted Microsoft for comment, and will update if we hear back.
Source: MS quadrupling Kinect accuracy [Eurogamer]



















hristinho18
Monday, December 20, 2010 at 12:25 PMWill it still be as laggy as all hell? And similarly impossible to play any games that DIDNT start on Wii 3 years ago?
Count them with me… Your Shape, Sports Island, EA Active… Plus Michael Jackson is merely Just Dance with a monochromatic lead.
James Mac
Monday, December 20, 2010 at 2:04 PMYour bias is showing.
Kizaru
Monday, December 20, 2010 at 6:45 PMMore like, ‘Microsoft Wants To Quadruple their profits by selling you more peripherals that should have been in the initial design’
Shane
Tuesday, December 21, 2010 at 8:08 AMUmm.. firmware updates would most likely be free…
A. C
Tuesday, December 21, 2010 at 2:17 PMNo love for Microsoft here =/